Congrats! This is really good.
Show HN: I may have created a new type of puzzle
61–70 of 485 posts
Re: Show HN: I may have created a new type of puzzle
#62Re: Show HN: I may have created a new type of puzzle
#63Earlier quoted context omitted.
> Also, the dog / rabbit dynamic (as used in the classic dog/duck/grain river crossing puzzle) made me think that I had to chase the rabbits with dog, or that dogs and rabbits couldn’t share a node. Yes, I assumed first that no two animals could share a node at all until I was near the end (and saw that it would be necessary), and I still assumed that rabbits and the dog couldn't share a node ("the dog will eat the r…
> saw that it would be necessary FYI It's not necessary to solve the puzzle. Also it seems to have issues on FF/Linux because when I did stack a dog and a rabbit I could only then select the dog.
Re: Show HN: I may have created a new type of puzzle
#64Re: Show HN: I may have created a new type of puzzle
#65It's just a diagram showing labels and lines? But nothing moves, and I don't see any rabbits or dogs.
I checked developer tools, and there are no messages.
Not really sure what it's supposed to do.
Re: Show HN: I may have created a new type of puzzle
#66Re: Show HN: I may have created a new type of puzzle
#67Feedback: 1. It was good enough that I finished. This is success! Good job! 2. It took me too long to realize characters could occupy the same space, and the game doesn't draw characters occupying the same space very well. 3. The flashing lights at the end are too fast, slow them way down and it will still look good. You'll probably only have to change a number in your code.
Re: Show HN: I may have created a new type of puzzle
#68Feedback: 1. It was good enough that I finished. This is success! Good job! 2. It took me too long to realize characters could occupy the same space, and the game doesn't draw characters occupying the same space very well. 3. The flashing lights at the end are too fast, slow them way down and it will still look good. You'll probably only have to change a number in your code.
Yeah, this was fun to solve. Re: 2, it seems intentional when two occupy the same space, 1 of them gets priority and has to be moved first? Ideally, you could pick which 1 of the 2 you could move, but removing this choice makes the puzzle harder. Re: 3, I don't like the flashing lights/colors at all. Putting a "You win" or "Congrats" somewhere prominent on the page is probably enough. Flashing colors is very painful…
Re: Show HN: I may have created a new type of puzzle
#69Re: Show HN: I may have created a new type of puzzle
#70I have to say the fact that I was able to figure out how the puzzle worked - what I was meant to do - with no instructions in about 60 seconds is a good sign. I'm also immediately kind of addicted to this....I really like it. The one thing that annoys me is that I can't see what a symbol is if the dog/bunny is on it because it's covered up. It's hard to remember when there's so many. Some transparency or slight desig…
I didn't understand the conditions at first. I think it would be good to have visual feedback on what the issue is when trying to make a forbidden move, e.g. trying to move through "somebody at Carrot", the condition and the Carrot field should be highlighted together.
Had these hints been there I'd have been bored rather quickly.