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Show HN: I may have created a new type of puzzle

dogbunnypuzzle.com

51–60 of 485 posts

Re: Show HN: I may have created a new type of puzzle

#51
post #48

I am completely lost. How do you play this?

Drag animals from one node onto another.

Some edges are one-way (marked with an arrow).

Some edges are only open when an animal is (or is not) on a certain space, as indicated by the text on that edge.

More than one animal may share a node at the same time.

Re: Show HN: I may have created a new type of puzzle

#52
Feedback:

1. It was good enough that I finished. This is success! Good job!

2. It took me too long to realize characters could occupy the same space, and the game doesn't draw characters occupying the same space very well.

3. The flashing lights at the end are too fast, slow them way down and it will still look good. You'll probably only have to change a number in your code.

Re: Show HN: I may have created a new type of puzzle

#53

Looks excellent! Not sure if it’s an issue on iPhone or my IQ, but I can’t figure out what the rules are. I highlight an animal but can’t move it on what seems a bidirectional edge (no nodes light up). But sometimes can. I assume that should work always but it’s not for me. Also initially assumed I had to keep them separate, but comments here said no.

Seems like it's a bit buggy. Got a bunny stuck on a flower, unable to move it. Moved the second bunny to the same place and that made it unstuck.

Re: Show HN: I may have created a new type of puzzle

#54
post #44
post #41

Earlier quoted context omitted.

Must be a very rare browser, it works very well on Brave (mobile). Also, it is always more helpful to state the actual issue.

Solved it on mobile, but no signal that game was finished. On Firefox (android) here.

Worked fine for me on FF on Android. With third-party disabled uBO even.

Re: Show HN: I may have created a new type of puzzle

#55
post #6

Cool puzzle and nice art. Too much flashing at the end. Concept reminds me of the indie game Baba is you: https://hempuli.com/baba/

Hmm, the style of the OP and that landing page reminded me of another web game I saw a few years ago with a philosophical theme, maybe a game jam entry? Kind of bothering me that I can't recall the name.

It was an abstract simulation of the course of a human life: units of "time" spawned regularly in the middle of a black screen. These gravitated towards the cursor and had to be guided to text spaced around the screen: play, grow, work, etc., which all needed to be regularly tended to, with more and more "responsibilities" appearing as time went on.

Some day there'll be an AI search engine for 'tip-of-my-tongue' media. But what will have grown faster? The ability to catalogue things in the world, or the depth of obscurity of things that can be catalogued?

Edit: got it, remembered the dev's domain: https://faedine.com/games/spendyourtime/

Re: Show HN: I may have created a new type of puzzle

#56
post #50

I love it. Fantastic. Can you think of a way to re formulate the puzzle so that you can express the rules without words? Also, the dog / rabbit dynamic (as used in the classic dog/duck/grain river crossing puzzle) made me think that I had to chase the rabbits with dog, or that dogs and rabbits couldn’t share a node. Different animals might be better — rabbit and mouse, perhaps? Or even different coloured rabbits and…

> Also, the dog / rabbit dynamic (as used in the classic dog/duck/grain river crossing puzzle) made me think that I had to chase the rabbits with dog, or that dogs and rabbits couldn’t share a node. Yes, I assumed first that no two animals could share a node at all until I was near the end (and saw that it would be necessary), and I still assumed that rabbits and the dog couldn't share a node ("the dog will eat the r…

> saw that it would be necessary

FYI It's not necessary to solve the puzzle.

Also it seems to have issues on FF/Linux because when I did stack a dog and a rabbit I could only then select the dog.

Re: Show HN: I may have created a new type of puzzle

#57

Feedback: 1. It was good enough that I finished. This is success! Good job! 2. It took me too long to realize characters could occupy the same space, and the game doesn't draw characters occupying the same space very well. 3. The flashing lights at the end are too fast, slow them way down and it will still look good. You'll probably only have to change a number in your code.

Yeah, this was fun to solve.

Re: 2, it seems intentional when two occupy the same space, 1 of them gets priority and has to be moved first? Ideally, you could pick which 1 of the 2 you could move, but removing this choice makes the puzzle harder.

Re: 3, I don't like the flashing lights/colors at all. Putting a "You win" or "Congrats" somewhere prominent on the page is probably enough. Flashing colors is very painful on the eyes.

Re: Show HN: I may have created a new type of puzzle

#59
post #41

It doesn't work. Especially on mobile.

Must be a very rare browser, it works very well on Brave (mobile). Also, it is always more helpful to state the actual issue.

Safari on ios. I see no dogs or rabbits. I only realized that it was supposed to be interactive by reading the comments here.

Edit: Same in Chrome on ios for me.

Re: Show HN: I may have created a new type of puzzle

#60

I have to say the fact that I was able to figure out how the puzzle worked - what I was meant to do - with no instructions in about 60 seconds is a good sign. I'm also immediately kind of addicted to this....I really like it. The one thing that annoys me is that I can't see what a symbol is if the dog/bunny is on it because it's covered up. It's hard to remember when there's so many. Some transparency or slight desig…

I didn't understand the conditions at first. I think it would be good to have visual feedback on what the issue is when trying to make a forbidden move, e.g. trying to move through "somebody at Carrot", the condition and the Carrot field should be highlighted together.
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