I was an early employee at the first round of graphistry.com. I'm really proud of Leo and that he took it from the brink and put it back on the market and is growing it. I think more people should build more graph visualization engines, but you're going to have a hard time competing with how slick pygraphistry is, but there is not enough alternatives that are worth a shit. Graphistry, when I left was able to do half…
+ Have you seen https://github.com/cosmograph-org/cosmos ? Looks like a really scalable thing :D
How to build a graph visualization engine
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Re: How to build a graph visualization engine
#12In the context of this article, I agree. Professional products should probably not try to build everything from scratch. But I do think it's important to acknowledge that building things from scratch as personal projects is one of the absolute best ways to gain a deep understanding of a topic. Even if you go on to use graph visualization engines built by others in all your future work, that doesn't mean you shouldn't give it a go on your own time if you're interested in trying it out.
Not trying to be contrarian or criticize the article, just my 2 cents. In general I agree with the sentiment of using existing solutions wherever possible.
Re: How to build a graph visualization engine
#13I do hate spam-blogs. Bait and switch blog posts (i.e that start potentially interesting and then half-way morph into a poorly disguised sales pitch) are so tiresome.
Re: How to build a graph visualization engine
#14> Building something from scratch is rarely a good idea. In the context of this article, I agree. Professional products should probably not try to build everything from scratch. But I do think it's important to acknowledge that building things from scratch as personal projects is one of the absolute best ways to gain a deep understanding of a topic. Even if you go on to use graph visualization engines built by others…
Re: How to build a graph visualization engine
#15Recently a new web-based fully gpu driven graph visualisation engine was released and it could handle quite some big graphs directly in the browser: https://twitter.com/hoogerwoord/status/1568188361503907840?s... Happy that people are building new graph visualisation engines and I think still a very open space for innovation in interactively exploring graph/network structures.
Re: How to build a graph visualization engine
#16> Building something from scratch is rarely a good idea. In the context of this article, I agree. Professional products should probably not try to build everything from scratch. But I do think it's important to acknowledge that building things from scratch as personal projects is one of the absolute best ways to gain a deep understanding of a topic. Even if you go on to use graph visualization engines built by others…
Re: How to build a graph visualization engine
#17> Building something from scratch is rarely a good idea. In the context of this article, I agree. Professional products should probably not try to build everything from scratch. But I do think it's important to acknowledge that building things from scratch as personal projects is one of the absolute best ways to gain a deep understanding of a topic. Even if you go on to use graph visualization engines built by others…
Re: How to build a graph visualization engine
#18I do hate spam-blogs. Bait and switch blog posts (i.e that start potentially interesting and then half-way morph into a poorly disguised sales pitch) are so tiresome.
Check out the Github repo https://github.com/memgraph/orb , it's Apache-2, with a lot of thinking around the software design :D
Re: How to build a graph visualization engine
#19* first two sentences: You shouldn't build from scratch
* next four sentences: How not building from scratch failed for us
* entire rest of article: How we built from scratch and made an amazing product you should try.
I guess the implication is "you shouldn't build an engine because we just built the engine to end all engines"?