Earlier quoted context omitted.
I also had fun making gold in Skyrim, which was offline. I don't recall it being work, but whatever.
It can be a puzzle with a built in score and fun, but rarely are these direct-to-cash games fun. D3 got much better when the real money auction house closed.
The collapse of cryptokitties, the first big blockchain game
101–110 of 377 posts
Re: The collapse of cryptokitties, the first big blockchain game
#102I feel that NFT pricing exuberance (or lack thereof) is distracting both critics and even fans from the core innovation here - 1. the capacity to signify a digital original and 2. to decentrally organize ownership (though it's more like possession) of these items. The ultimate question for crypto as a whole is whether the mass market wants digital possession that transcends a single centrally managed database. Person…
>whether the mass market wants digital possession that transcends a single centrally managed database Even if the market wants this, it's certainly not what is being offered. If OpenSea delists your NFT in their single centrally managed database, it may as well no longer exist.
Re: The collapse of cryptokitties, the first big blockchain game
#103Earlier quoted context omitted.
Gaming with being able to earn money is something I normally call gambling or work. It's depressing to think about it. And yes people who made gold in wow were also not gaming but working. It wasn't cool, fun or whatever 10 years ago
Gambling and gaming are quite interconnected, maybe you can describe it as a spectrum between games and gambling. Free single player games are the 'purest' games, you're only betting that it's worth your time. Cheap single player games, you're still gambling in that you're 'betting' the game is worth your time and $5. Closer to the gambling side are things like Poker, CS Skins, the Diablo Auction House, Eve Online mi…
Re: The collapse of cryptokitties, the first big blockchain game
#104I read these articles sometimes about crypto games, but they all never seem to describe the actual game, it’s like crypto is the primary concern, and game is secondary, and i’m getting the distinct impression none of these games are any fun and everyone in the space has to avoid mentioning it. I think that the people writing these things only have a very slim grasp of gaming, but they know it would be a good market t…
They are like porn games, the gameplay is not the focus, fucking is. Except it's you getting fucked in crypto.
Re: The collapse of cryptokitties, the first big blockchain game
#105> What Went Wrong? It's in the title of the article. It's a "Blockchain Game". That's what went wrong. It was a flawed concept from its inception. Blockchains are pretty cool from a math/cryptography standpoint, but they really do not provide added value in most areas people try to apply them to. CryptoKitties is a digital trading card game. You get cards, you can "breed" cards together to make new cards, you trade/b…
More accurately it can be described as a digital trading card game built on Ethereum.
Re: The collapse of cryptokitties, the first big blockchain game
#106Earlier quoted context omitted.
It can be a puzzle with a built in score and fun, but rarely are these direct-to-cash games fun. D3 got much better when the real money auction house closed.
I mean, the real improvement to D3 was they massively upped the drop rate of rare items, which "coincidentally" happened when they stopped taking a cut off people selling their rare items for real money.
Re: The collapse of cryptokitties, the first big blockchain game
#107I read these articles sometimes about crypto games, but they all never seem to describe the actual game, it’s like crypto is the primary concern, and game is secondary, and i’m getting the distinct impression none of these games are any fun and everyone in the space has to avoid mentioning it. I think that the people writing these things only have a very slim grasp of gaming, but they know it would be a good market t…
They are like porn games, the gameplay is not the focus, fucking is. Except it's you getting fucked in crypto.
Re: The collapse of cryptokitties, the first big blockchain game
#108Earlier quoted context omitted.
You cannot have a conversation about "crypto games" without addressing how crypto makes the game better. For the sake of this conversation, it doesn't particularly matter how fun CryptoKitties is. What matters is how does the blockchain integration make the game better than it would otherwise have been. From my point of view so far, even the best crypto game out there would have been better if it wasn't for the crypt…
So I've been thinking about this and working on this for years, so I have a different perspective. Is everything fully better for having blockchain integration? Clearly no. Are the benefits worth the trade-offs? I'd argue yes, on the whole. 1. The global worldwide market place. While this introduces commerce/real money, which come with very real downsides, it also makes the game high stakes (meaning most people play…
People have always been insanely competitive, without bringing in a token in the middle. All you're doing is making it impossible to play (or not lose money) if you're not trying your hardest, all the time.
2/ You're really going to pretend you've never seen communities make their own services on top of a game? The only real difference is that it is fully automated in this case, but service markets have existed forever. Path of Exile has a whole discord with tens of thousands of users just to exchange things.
3/ Only if Cheese Wizards is a carbon copy of CryptoKitties, just changing names. Otherwise, data structures are different behaviours are different, and your work just has to be redone. Like in the current world. But it's true, at least it's open.
4/ You gotta really fucking love your game if you're willing to keep minting (and therefore paying) for NFTs that are worthless and unusable anywhere else
5/ This is an absolute cancer that has made every single game that added real money trading objectively worse. It makes every interaction with your game make you take into account the potential money loss. Like making your kitties spin? Too bad sucker, that's not the optimal money making strat, enjoy feeling ever so slightly bad every time.
The only useful point is the openness of the API. Everything else are things we already do in games (good and bad), but worse. Anyone in this industry not seeing this has either zero experience with games, or destructive tendencies just to make a bit of cash on misery.
Re: The collapse of cryptokitties, the first big blockchain game
#109Re: The collapse of cryptokitties, the first big blockchain game
#110Earlier quoted context omitted.
Gaming with being able to earn money is something I normally call gambling or work. It's depressing to think about it. And yes people who made gold in wow were also not gaming but working. It wasn't cool, fun or whatever 10 years ago
I also had fun making gold in Skyrim, which was offline. I don't recall it being work, but whatever.