Earlier quoted context omitted.
Yeah this story has a problem. An entire company 'quits' and just 're-does the thing' is almost assuredly theft of know-now and IP, but more than that theft of the operating modality. It takes in incredible amount of work, risk, investment etc. to 'get something up and going' - with all of the parts working. Any time you walk into a company you'll see what looks like 'things working' on some level, usually that took…
I mean, you can call it IP theft, I can call it wage theft. The article quotes one of the devs as saying they had "unpaid milestones", which reads an awful lot like the "major publisher" he didn't want to name for legal reasons had violated the one term that mattered: the part where they pay for the game. The lesson to take away here, for management, is that you can't get away with everything forever. Whether you vie…
Item 'A' is a bit more reasonable, people not getting paid is bad.
But item 'B' is not. Sorry, you don't just get to ask for a better deal after the fact, because it finally worked out and now in 20/20 hindsight you want a cut.