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Ask HN: What are examples of companies dying due to many people quitting?

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Re: Ask HN: What are examples of companies dying due to many people quitting?

#281
post #149

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On this site many people can read scientific studies. Having a medical degree means you can apply to practice medicine for money. Forming opinions based on fact never required one.

You can’t make informed opinions on a lot of areas without the prerequisite training and context

Re: Ask HN: What are examples of companies dying due to many people quitting?

#282
post #89

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Good riddance. I don't want antivax nutcases on my healthcare team. They picked the wrong profession.

I'm sympathetic to your point, but if your problem is "We don't have enough critical care nurses to provide care", then maybe don't do things that turn away nurses? Not saying it's acceptable or to be encouraged, but desperate times, lesser evil, etc.

So you're ok with incompetent nurses? Not me.

Re: Ask HN: What are examples of companies dying due to many people quitting?

#283
post #118
post #106

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The COVID vaccine decreases the severity of the disease's symptoms. Regardless of the other benefits, isn't that enough reason to get it? Firing some nurse who gets their opinions from Dr. Oz and has crystals in their bedroom is a net positive for the healthcare system in my opinion. I want my healthcare practitioners to be people of science, who practice evidence-based medicine, and are willing to change their opini…

Would you rather have a nurse who was a vaccine skeptic or no nurse? Honestly asking.

No nurse. What other kind of bad advice will they give me?

Re: Ask HN: What are examples of companies dying due to many people quitting?

#284

Earlier quoted context omitted.

>Games are basically a solved problem these days I... have you played games at all recently? Have you seen the recent major releases? BF2042, Cyberpunk, etc. Even the highest quality game studios (not the aforementioned) have trouble making good high quality releases, especially with consistency. Games are certainly not a solved problem.

re: Cyberpunk, they tried to solve it again - over-estimating their own abilities to build a game engine (like they did with the Witcher games before) and ending up getting the basics wrong (e.g. resource loading on lower-end systems like the PS4).

Performance is by far not the only problem with Cyberpunk, although the most visible one.

Re: Ask HN: What are examples of companies dying due to many people quitting?

#285
post #186
post #25

Atari in 1983 went from the leader in video game production to completely imploding. In 1979, four of their best programmers left after demanding equity in the sales and were refused. Their CEO Ray Kassar famously said, "You’re no more important to those projects than the person on the assembly line who put them together. You’re a dime a dozen. You’re not unique. Anybody can do ­a ­cartridge.". They left and formed A…

> Their CEO Ray Kassar famously said, "You’re no more important to those projects than the person on the assembly line who put them together. You’re a dime a dozen. You’re not unique. Anybody can do ­a ­cartridge.". Imagine any software company CEO nowadays saying that out loud, no matter what they privately thought.

> Imagine any software company CEO nowadays saying that out loud, no matter what they privately thought.

Comarch CEO famous quote: "any developer could be replaced with finite number of interns"

This is Polish software company (quite big, one of the biggest) and since this quote went public, they don't have best reputation among developers. You go to work there only if you are actually intern fresh after uni.

Re: Ask HN: What are examples of companies dying due to many people quitting?

#286
post #185
post #104

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While "solved" is a bit optimistic, it is also true that e.g. sports games get sales every year with mainly updates to the player roster.

Or many locked in formulas. Think CoD, BF somewhat, Assassin's Creed. Whatever Ubisoft does.

Decent amount of BF games flopped. Assassin's Creed had three "reboots" of the formula. Ubisoft recently realized they have to shake things up, since flops are more and more common.

Re: Ask HN: What are examples of companies dying due to many people quitting?

#288
post #153
post #8

Probably not, you can always get a mix of less qualified people/contractors over the short term and build back up.

OP here I think you are right, but only under assumptions that the market for talent is liquid (ei it's relatively easy to hire). Counter example: What if you are running an AI company that is trying to solve self-driving and top 3-4 researchers quit? I'd argue that you don't really have a company at that point.

What if you are running an AI company that is trying to solve self-driving and top 3-4 researchers quit?

Worked at a company where something like that happened (although a different field). The company simply pivoted to a different but related area, hired new people experienced in that field and kept going in a new direction.

Re: Ask HN: What are examples of companies dying due to many people quitting?

#289

Earlier quoted context omitted.

Atari still exists today. In 2018 I met Frédéric Chesnais in NY, and learned about the latest things related the company. Here's an interview I found from 2019. [0]. It seems that the current CEO is now Wade Rosen. [1] Company is still up and running. [0]: https://frenchamerican.org/interview-frederic-chesnais/ [1]: https://venturebeat.com/games/atari-ceo-wade-rosen-interview...

No, the Atari name exists today. Famous defunct company names regularly get bought by entities wanting to cash out whatever goodwill or positive associations still left in them. Would-be buyers with less extractive ambitions can't compete in the auctions. So no, Atari doesn't exist today, what exists is a company wearing Atari's skin as a suit, in order to fool you. Don't be fooled by names without the organisational…

I think of the definitive example as Schwinn bicycles.

Re: Ask HN: What are examples of companies dying due to many people quitting?

#290

Earlier quoted context omitted.

What an interesting story. It made me look up how medal of honor started. Could you clarify a few things? I don't think the story adds up. Wikipedia has the followin information. Medal of Honor was made by DreamWorks interactive. [..] Filmmaker Steven Spielberg Spielberg founded DreamWorks Interactive in 1995. [1] And: Danger Close Games (formerly DreamWorks Interactive LLC and EA Los Angeles) was an American video g…

Yes, I'm talking about 2015. The first two Playstation only MoH games were not exactly failures, but they were little more than Goldeneye clones with WW2 themes. The first PC game is really the start of what we think of as the Medal of Honor franchise proper. The team that bailed founded Infinity Ward, which was the origin of Call of Duty, or at least the first like 8 games in the franchise. So yes, my story does in…

You may have found it annoying, but I think it's good to have a healthy level of skepticism on the internet about stories whose source is 'a friend of mine'.

I agree OP could have been a bit less confrontational, but...

> The first PC game is really the start of what we think of as the Medal of Honor franchise proper.

> They took that momentum and started on their own novel IP [...] They couldn't take the IP with them

That may be your opinion, it certainly isn't mine, having played both the Playstation games and none of the PC games. I very clearly remember the splash screen for Dreamworks on starting up the first Medal of Honor game. I'm still not sure how the third game in a franchise could be considered 'novel IP', especially as it seems they were approached by Dreamworks[1], so it's not surprising they couldn't take it anywhere else.

Without the explanation above, I would have dismissed your comment as nonsense out of hand without bothering to engage.

However, OP questioned, you clarified, and I learned something. Choosing your own definition of when the franchise started made it very difficult to accept your comment as it stood initially though.

Perhaps you could also have some self-awareness of how often people post about 'my friend who told me this anecdote about this big thing' with red flags in their story, and how much it's important not to believe everything you read?

1: Wikipedia mentions this on the 2015 page with a reference to https://www.tulsapeople.com/tulsa-people/july-2009/powering-..., but unfortunately I'm not able to open that link to verify its contents. https://venturebeat.com/games/the-making-and-unmaking-of-inf... seems to indicate as well that Dreamworks approached 2015, https://www.ign.com/articles/2009/11/06/ign-presents-the-his... suggests EA 'employed' 2015 which sounds about right (Dreamworks Interactive was sold to EA)

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