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Indie Game Music Bundle (Pay what you want)

indiemusicbundle.com

31–40 of 49 posts

Re: Indie Game Music Bundle (Pay what you want)

#31

Earlier quoted context omitted.

Are you planning on doing this kind of bundle again with other genres of indie music? Because right now it seems like it would be restricted to just 'videogame-style' music in the future, but I would totally love to see something like that for other genres.

We'll see what the final numbers are once all is said and done but I think we would be up for doing it again. Many of us have non-game original music, and there are a few of those in the bundle already, but it's a lot harder to pitch something that isn't game-related. We got picked up by sites like Kotaku, Joystiq and Destructoid because of the game connection.

Yeah, that's understandable. The gaming world has definitely got a lot more momentum going for it than the music world at the moment (and that's putting it mildly). I guess I just don't see how far into the future you could go with just this particular market segment, even if it does make for easier publicity at first.

Either way, I hope you guys try to score a deal with the Bastion, Machinarium, Shatter, and Nation Red devs, cause those would be pretty cool to see in a bundle.

And if you guys do decide to branch out into other genres, and happen to do a Metal bundle, let me know, cause I'm currently working on a 'Melodic-thrash' Metal album and would love to be a part of it.

Re: Indie Game Music Bundle (Pay what you want)

#32

Earlier quoted context omitted.

Hi, zircon here. I'm one of the musicians involved with the Game Music Bundle (Return All Robots! OST, Antigravity). Let me see if I can answer your questions. 1. We will probably release more detailed stats once the sale is over, but as of earlier today we've sold over 9,000 bundles. 2. It's a holiday sale because Black Friday through Cyber Monday is a popular time for there to be sales on things, especially digital…

I would certainly not buy music if I can't listen to it first, so I looked for a way to listen to samples or something and found the same "looks like a play button but really an image" everywhere. Wondering why someone would put fake "play" button that do nothing at all, apart maybe hurting sales, so I headed to the support page and I was not disappointed to see this http://i.imgur.com/7M1GH.png How can I trust you w…

This is a hilarious, almost satirical level of entitlement. "I will copy your music if you don't perfectly support my extremely uncommon desktop environment and browser combination, I'm not willing to put in the slightest bit of effort, oh, and I can only offer Monopoly money. What!? That's somehow a problem!? ASSHOLES!"

Honestly, keep your money. I don't think they even want it, $20 bucks says you'll demand a refund right after because you can't grab them in APE or FLAC format anyways. People as picky and demanding as you are never satisfied.

Re: Indie Game Music Bundle (Pay what you want)

#33

Earlier quoted context omitted.

I would certainly not buy music if I can't listen to it first, so I looked for a way to listen to samples or something and found the same "looks like a play button but really an image" everywhere. Wondering why someone would put fake "play" button that do nothing at all, apart maybe hurting sales, so I headed to the support page and I was not disappointed to see this http://i.imgur.com/7M1GH.png How can I trust you w…

This is a hilarious, almost satirical level of entitlement. "I will copy your music if you don't perfectly support my extremely uncommon desktop environment and browser combination, I'm not willing to put in the slightest bit of effort, oh, and I can only offer Monopoly money. What!? That's somehow a problem!? ASSHOLES!" Honestly, keep your money. I don't think they even want it, $20 bucks says you'll demand a refund…

According to their twitter feed, if you increase your purchase to $10 then you can get FLACS. They also added torrents cause someone wanted that. Apparently they are just that awesome.

Re: Indie Game Music Bundle (Pay what you want)

#34

Quite a bit disappointed to realize it wasn't a bundle of music licensed so that you could use it in your indie games. I'd happily pay significantly more than $10 for 17 albums of that .

Makes sense, as one would typically pay a lot more for a license that allows re-use of a copyrighted work in such a way, vs. a typical personal use license.

Re: Indie Game Music Bundle (Pay what you want)

#35

Earlier quoted context omitted.

This is primarily an issue with how Amazon S3 works, unfortunately.

Couldn't they just zip up all the albums into one file?

Downloads of one giant file are less reliable - more of a chance someone will download 5GB and then have to start over because of corruption. Torrents aren't much better; I downloaded some 25 GB video of a train in Norway and 90% of it is unviewable.

The best way to do this would probably be a multi-part rar.

Re: Indie Game Music Bundle (Pay what you want)

#36

Earlier quoted context omitted.

Couldn't they just zip up all the albums into one file?

Downloads of one giant file are less reliable - more of a chance someone will download 5GB and then have to start over because of corruption. Torrents aren't much better; I downloaded some 25 GB video of a train in Norway and 90% of it is unviewable. The best way to do this would probably be a multi-part rar.

> Torrents aren't much better

If your torrented video was corrupted, it's because the original file was corrupted. Your torrent client would have thrown away anything that's different from the original.

> The best way to do this would probably be a multi-part rar.

They already offer multiple-file downloads. The compression algorithm isn't going to change the fact that multiple concurrent downloads fail.

Re: Indie Game Music Bundle (Pay what you want)

#37
Anyone else notice that Track 76 of the Super Meat Boy soundtrack seems mangled or cut off? It calls itself an extended cut along with two other tracks, but the other two tracks are 3:20 long, whereas the seemingly cut off "Can o' Salt (Ch 3 Light World Extended Cut)" is only 35 seconds and cuts abruptly at a nonsensical point.

I tried mentioning this to the GameMusicBundle Twitter account, but they seemed less than sympathetic and just suggested I contact Danny Baranowsky directly on Twitter. I have done that, but he hasn't responded yet. I just figured there might be other people who noticed the same thing, it would be great if you could mention it too and help me get it fixed.

Re: Indie Game Music Bundle (Pay what you want)

#38

Just purchased and look forward to listening but requiring me to only download 4 albums at a time is rather poor. "Please only download 4 files at a time or you may be disconnected from the file servers."

They added torrents at some point. I'm currently downloading all the albums using my max bandwidth.

Re: Indie Game Music Bundle (Pay what you want)

#39
post #36

Earlier quoted context omitted.

Downloads of one giant file are less reliable - more of a chance someone will download 5GB and then have to start over because of corruption. Torrents aren't much better; I downloaded some 25 GB video of a train in Norway and 90% of it is unviewable. The best way to do this would probably be a multi-part rar.

> Torrents aren't much better If your torrented video was corrupted, it's because the original file was corrupted. Your torrent client would have thrown away anything that's different from the original. > The best way to do this would probably be a multi-part rar. They already offer multiple-file downloads. The compression algorithm isn't going to change the fact that multiple concurrent downloads fail.

rar is often employed more as a packager than a compressor. For instance, if you have a 5 GB file to offer for download, you split it into 7 parts with rar and offer it as a self-extracting .exe, like they are doing here for instance http://www.microsoft.com/download/en/details.aspx?id=11575

As for the file being corrupt, I suspect something else may have been going on, such as bugs with torrent clients. I don't know why the original source file would have been corrupted, as it was supplied by the maker of the film.

Re: Indie Game Music Bundle (Pay what you want)

#40
post #6

The marketing leaves me with many questions. I suspect this could be a very successful drive if it answered some of those questions. Here are some that spring to my mind: What are the stats on what other people have been paying, or am I the only person who is going to go for this? Also, why is it a "holiday sale"? Have you been offering this bundle before? If not, that doesn't make sense. Of course you don't need a r…

Hi, zircon here. I'm one of the musicians involved with the Game Music Bundle (Return All Robots! OST, Antigravity). Let me see if I can answer your questions. 1. We will probably release more detailed stats once the sale is over, but as of earlier today we've sold over 9,000 bundles. 2. It's a holiday sale because Black Friday through Cyber Monday is a popular time for there to be sales on things, especially digital…

Re 8: How about a explicit creative commons license? :)
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