A flight simulator that runs in the browser
21–27 of 27 posts
Re: A flight simulator that runs in the browser
#22Earlier quoted context omitted.
Thanks for the feedback! Op here. I'll definitely consider adding the guest access back. Login is requried to be able to save all of your preferences on the server. Also compared to other simulator that requires a 5Gb of download and signup, this is much lower bar?
Is there some reason you chose not to use local browser storage? Seems to me it's both more convenient (and private) for the user, and less work for you to host.
Re: A flight simulator that runs in the browser
#23Earlier quoted context omitted.
Thanks for the feedback! Op here. I'll definitely consider adding the guest access back. Login is requried to be able to save all of your preferences on the server. Also compared to other simulator that requires a 5Gb of download and signup, this is much lower bar?
I think the point is you posted the link for us to take a look at it? We didn't come to the site with some expectation other than being able to use it, which we can't if we don't have a controller or an account.
Re: A flight simulator that runs in the browser
#24geo-fs.com is another browser based flight simulator (for normal planes).
Re: A flight simulator that runs in the browser
#25Re: A flight simulator that runs in the browser
#26Re: A flight simulator that runs in the browser
#27Earlier quoted context omitted.
Kind of a waste of so much coding effort to turn off half your audience with a forced sign up and such a weird message like "guest play has been deprecated".
Thanks for the feedback! Op here. I'll definitely consider adding the guest access back. Login is requried to be able to save all of your preferences on the server. Also compared to other simulator that requires a 5Gb of download and signup, this is much lower bar?
Ehm, ever heard of cookies? Local storage?