Rendering my (billiard) balls in a fragment shader
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Rendering my (billiard) balls in a fragment shader
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Re: Rendering my (billiard) balls in a fragment shader
#2Here is a summary I wrote on my attempt to render balls using only a fragment shader. I am pretty happy with the result, and I've included a breakdown of the creation process.
Re: Rendering my (billiard) balls in a fragment shader
#3Came for the title, stayed for the shaders. Well written and very educational
Re: Rendering my (billiard) balls in a fragment shader
#4Could we change the title to the actual title of the article?
I was, let's say, really scared when tapping the link with the current title.
Re: Rendering my (billiard) balls in a fragment shader
#5From the HN guidelines: please use the original title, unless it is misleading or linkbait; don't editorialize.
The correct title is Rendering Pool Balls, not "Rendering my balls in a fragment shader".
Re: Rendering my (billiard) balls in a fragment shader
#6Could we change the title to the actual title of the article? I was, let's say, really scared when tapping the link with the current title.
I fixed it. Thanks.
Re: Rendering my (billiard) balls in a fragment shader
#7From the HN guidelines: please use the original title, unless it is misleading or linkbait; don't editorialize. The correct title is Rendering Pool Balls , not "Rendering my balls in a fragment shader".
Fixed.
Re: Rendering my (billiard) balls in a fragment shader
#8Re: Rendering my (billiard) balls in a fragment shader
#9Cool to read about C-like GLSL on a Pascal website