Earlier quoted context omitted.
How is that indicative of anything but a thought-out publicity strategy? If one were in the perpetual-motion machine business, taking a calm attitude towards haters would be pretty much the only option, since there would be no way to argue with them.
... and if he were not in the perpetual-motion machine business taking a calm attitude wouldn't be a bad idea either. So logically it's not a very informative data point. Nevertheless, I did watch him interviewed and give the real-time interactivity demo to an AU gamer mag a few months ago (I think it's still on Youtube). I know a bit about the traditional polygon rendering pipeline and I was quite impressed with his…
Plus, they've been hyping up the same tech for years now, with very little progress. People keep throwing the same criticisms at them, and they keep delivering very unimpressive responses.
If they've indeed scored $2 million of government grants already with this demo, as others allege, then it couldn't be more obvious: it's a zombie company designed to look impressive and leech off investor money, nothing more. It's centered around tech that has already been explored thoroughly by academia and industry, and we know where the practical problems lie in turning it into a viable game tech.