As soon as I see animated objects moving about in a dynamically lit world, I will start to believe that Euclideon is on to something. Maybe there could be some middle ground like in the old voxel days, where you would have a static (unlimited detail) background world and some traditional, polygon-based actors in the foreground. Looking at any modern game, just about everything on the screen is constantly moving, so c…
Remember: you can hack stuff in games until it looks right. It doesn't actually have to work perfectly from a theoretical standpoint; it just has to work practically without too much additional tuning labor.