Mille Bornes
21–30 of 58 posts
Re: Mille Bornes
#22The last time our family played it became frustrating: one team being unable to even get their car rolling off the starting line — waiting, waiting for the magic cards to fix a flat, get a green light, etc. The opposing team had wonderful hands and were ruthless. I kept thinking that there's a fun game in here, but not with the current rules/deck. I think a driving game should have more driving ... less sitting aroun…
The whole "waiting for a green light to just start" is the problem, I think. We have house rules that limit the cases where you need a green light, and the pace is much better. And less frustrating.
Re: Mille Bornes
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#26We played this a lot with my babysitter growing up. It's fun for kids, and the graphic design on the older editions is so slick and jet set era. But I'm a little weirded out by this, because I've heard about Mille Bornes twice in the last week, and not a single time in the 30 years prior to it.
Re: Mille Bornes
#27If you have a BSD system, or if you have bsdgames installed, you can run "mille" to play Mille Bornes. This version was done by Ken Arnold, who also created the curses library. Even better, I seem to remember that Mille Bornes was the first program to use curses, but I can't find a citation for that now.
edited for reduced ambiguity.
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#30I remember playing this several years ago. I'm convinced that the Right of Way card is massively overpowered. It felt like whoever got it basically always won.