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Mille Bornes

codex99.com

11–20 of 58 posts

Re: Mille Bornes

#11
When I was in 7th grade I used ResEdit to do a total conversion of the Macintosh version of Mille Bornes for a French class project. The provided theme was “La Vie Est (Et?) Belle.”

My French teacher really had no clue how to receive it. He didn’t really understand how I made an entire computer card game. My more tech aware home room teacher went to bat for me and eventually I won a school award and got to eat lunch with the principal.

This was definitely a formative moment in my computer programming career.

Re: Mille Bornes

#14
The last time our family played it became frustrating: one team being unable to even get their car rolling off the starting line — waiting, waiting for the magic cards to fix a flat, get a green light, etc. The opposing team had wonderful hands and were ruthless.

I kept thinking that there's a fun game in here, but not with the current rules/deck. I think a driving game should have more driving ... less sitting around broken down. It was more fun when both teams were rolling along in the race, trying to inch past one another with the milestone cards.

Re: Mille Bornes

#15

The last time our family played it became frustrating: one team being unable to even get their car rolling off the starting line — waiting, waiting for the magic cards to fix a flat, get a green light, etc. The opposing team had wonderful hands and were ruthless. I kept thinking that there's a fun game in here, but not with the current rules/deck. I think a driving game should have more driving ... less sitting aroun…

The whole "waiting for a green light to just start" is the problem, I think. We have house rules that limit the cases where you need a green light, and the pace is much better. And less frustrating.

Re: Mille Bornes

#16
We had a set when I was a kid in the 70s in the US. I might still have it. We played it a lot. It wasn't a hard game, and it was a simple way to pass some hours. Lots of good family memories there.

Re: Mille Bornes

#18

I played this a ton as a kid, and to this day, I sometimes shout Coup-fourré! when I have an instant rebuttal to something... I knew there were a few different editions, but had no idea there were so many! My family's set is the 1960 design.

Us/me too! The besssst feeling in the world! In the summer of 1997 I actually made my own Mille Bornes card set by hand (after finding the card distribution on the (new) web) to pass the time while studying in Taiwan.

There is no feeling better than seeing that green diagonal stripe of a safety flash in your hand when you pick a card...it's electric!

Re: Mille Bornes

#19

The last time our family played it became frustrating: one team being unable to even get their car rolling off the starting line — waiting, waiting for the magic cards to fix a flat, get a green light, etc. The opposing team had wonderful hands and were ruthless. I kept thinking that there's a fun game in here, but not with the current rules/deck. I think a driving game should have more driving ... less sitting aroun…

someone funnily, my mother refuses to play this game because the broken down mechanics are extremely unfun, borderline triggering for her.

makes me wonder if it's a bad experience, or if there some some personality trait that makes these games unfun for some.

Re: Mille Bornes

#20

When I was in 7th grade I used ResEdit to do a total conversion of the Macintosh version of Mille Bornes for a French class project. The provided theme was “La Vie Est (Et?) Belle.” My French teacher really had no clue how to receive it. He didn’t really understand how I made an entire computer card game. My more tech aware home room teacher went to bat for me and eventually I won a school award and got to eat lunch…

There are even games which are basically ResEdit'ed Mille Bornes. One is Grass[0]; what are others?

[0] https://en.wikipedia.org/wiki/Grass_(card_game)

... which leads to: https://en.wikipedia.org/wiki/Touring_(card_game)

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