I think CRTs let your brain do some antialiasing so free details. I have some old 600mb divx rips that still look pretty damn good when viewed on a CRT.
Advantages of CRT over LCD
31–40 of 142 posts
Re: Advantages of CRT over LCD
#32Missing from the article: "Advantages of LCD over CRT"
1. they're Thinner And Lighter™ 2. ...err... 3. ...that's it...
Re: Advantages of CRT over LCD
#33> And if there is scaling involved, there is probably going to be some lag
The lag that's introduced by a scaler is trivial, and measured in microseconds...
Re: Advantages of CRT over LCD
#34In the Super Smash Bros. Melee competitive scene we still use CRTs for in-person tournaments because of the input lag on LCDs. Most original hardware available to play the game doesn't have a digital display output unless you have an early model GameCube and purchase a ~$100 HDMI adapter. Even if you get the hardware setup for modern digital output, most LCD monitors still have poor response times without spending th…
> work by modders to reduce the input lag introduced by the game engine itself Can you link something about this? are people rewriting the core engine of melee?
Additionally, they found that there is an extra frame of buffer hanging around that wasn't necessary so that can be removed.
There might be something else too?
Re: Advantages of CRT over LCD
#35We actually still have a CRT as our main TV here - a 28" Sony - not for any exciting retro reason but just because we've had it from new and it still works. We have a bigger LCD in another room. We bought that to watch films on, but it was always disappointing for that - it's too clean, it feels as if you're watching the making-of documentary rather than the film itself. So we hardly ever use it and mostly stick with the CRT. It's satisfying to watch, but part of me hopes it'll stop working so we can get the space in the corner back.
Re: Advantages of CRT over LCD
#36Re: Advantages of CRT over LCD
#37Earlier quoted context omitted.
I never could reconcile the "variable geometry pixels" with my meagre understanding that they all had a matrix / mesh / mask at front, I think for separating individual colour pixels... Didn't they? Edit : here it is - shadow mask and trinitron. These feel like extremely fixed, physical native resolution? https://en.wikipedia.org/wiki/Shadow_mask
So TechnologyConnections made two Vids about that very topic https://www.youtube.com/watch?v=dX649lnKAU0 https://www.youtube.com/watch?v=Ea6tw-gulnQ It's...complicated.
I found a demo online illustrating this
http://www.clivemaxfield.com/area51/do-not-delete/pentile-rg...
Re: Advantages of CRT over LCD
#38The biggest advantage is that CRTs can have variable geometry pixels which match a lot of older resolutions and aspect ratios. While it's a lot easier to deal with non-square pixels on higher resolution displays (i.e. 1600x1200 can properly emulate a 1.2:1 rectangular pixel of a 320x200 display) CRTs still have effectively infinitely variable shaped pixels.
I never could reconcile the "variable geometry pixels" with my meagre understanding that they all had a matrix / mesh / mask at front, I think for separating individual colour pixels... Didn't they? Edit : here it is - shadow mask and trinitron. These feel like extremely fixed, physical native resolution? https://en.wikipedia.org/wiki/Shadow_mask
Don't think of those dots as fundamental elements of the image, the CRT doesn't address them and doesn't care about their shape. They are really just a color filter on top of the three greyscale images projected by the electron gun. The shadow mask ensures that each of those three electron streams land on the right color.
See the TechnologyConnections video for more details.
Re: Advantages of CRT over LCD
#39In the Super Smash Bros. Melee competitive scene we still use CRTs for in-person tournaments because of the input lag on LCDs. Most original hardware available to play the game doesn't have a digital display output unless you have an early model GameCube and purchase a ~$100 HDMI adapter. Even if you get the hardware setup for modern digital output, most LCD monitors still have poor response times without spending th…
I can't think of anything else than some arcade games requiring the lowest possible latency. People are okay with 50 ping games so 2 ms really doesn't matter to most players.
Re: Advantages of CRT over LCD
#40I think CRTs let your brain do some antialiasing so free details. I have some old 600mb divx rips that still look pretty damn good when viewed on a CRT.
It is simply adding a tiny bit of blur to the entire image.