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A new Linux handheld game console based on ODROID-N2

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Re: A new Linux handheld game console based on ODROID-N2

#71
I remember doing some web development work for HardKernel/ODROID back in ~2010 and I just did it for free (I loved the idea of an "Android Game Boy," plus Chris Pruett at Google recommended it for gaming and game development[1]), and they ended up sending me an ODROID-S out of the blue. I was totally surprised and felt I didn't really deserve it (MSRP was like $200-300 and I was a poor college kid), and I'll never forget the gesture.

HK earned a longtime fan with that move for sure, haha. :) This new handheld looks great, I hope they have their "mainstream moment."

[1] http://replicaisland.blogspot.com/2010/01/fragmentation-more...

(I've posted this comment a few times on HardKernel/ODROID stories. Just want to pay it forward to these guys.)

Re: A new Linux handheld game console based on ODROID-N2

#73

Earlier quoted context omitted.

Or they should just make more, after the first and second batches sold out.

Or they should charge higher to meet demand, and take those funds to scale up manufacturing.

The main selling point of miyoo mini was the low price. For $60 you got s/nes, gb/c/a and sega handhelds plus a lot of PS1 games.

If they made the price eg $90, I'd add $10, $20 more, and buy a better device (or maybe I wouldn't buy anything at all, because it's above the $100 mental barrier, and it's not "cheap" anymore).

Re: A new Linux handheld game console based on ODROID-N2

#74
post #56

Earlier quoted context omitted.

The sd2vita is pretty easy to setup these days. I find that it can all be done with gui apps on the vita itself. Also I just ftp and drop roms on the sd card too.

Yeah but it's a 30+ step process to even to be able to use the sd2vita and emulators. Modern retro handhelds have an ease of use convenience factor. Proper SD card support, USB C charging, TV out, literally drag and drop ROMs, etc.

More like 10 steps. But yes it takes a bit of knowledge.

Re: A new Linux handheld game console based on ODROID-N2

#75
post #56

Earlier quoted context omitted.

The sd2vita is pretty easy to setup these days. I find that it can all be done with gui apps on the vita itself. Also I just ftp and drop roms on the sd card too.

Yeah but it's a 30+ step process to even to be able to use the sd2vita and emulators. Modern retro handhelds have an ease of use convenience factor. Proper SD card support, USB C charging, TV out, literally drag and drop ROMs, etc.

This is very true, modding any console can be quite the effort and a huge challenge for non technical people.

To get the mod working I had to compile the software for macOS 10.13 as some libusb function wasn’t working correctly and wouldn’t inject the payload to the vita. This was well out of my comfort zone.

Re: A new Linux handheld game console based on ODROID-N2

#76
Really love the detailed specs, schematics, and board shots. Open hardware projects have an aesthetic all to their own, and understanding how hardware is built and works together somehow makes these products more enjoyable (at least this is a principle we've adhered to while building the Simula One[1]).

[1] https://simulavr.com/

Re: A new Linux handheld game console based on ODROID-N2

#77
post #71

I remember doing some web development work for HardKernel/ODROID back in ~2010 and I just did it for free (I loved the idea of an "Android Game Boy," plus Chris Pruett at Google recommended it for gaming and game development[1]), and they ended up sending me an ODROID-S out of the blue. I was totally surprised and felt I didn't really deserve it (MSRP was like $200-300 and I was a poor college kid), and I'll never fo…

It's amazing how gestures like this can have such positive impact people years later.

I know I've had moments where people have made unnaturally kind gestures towards me, and I still remember years later.

Re: A new Linux handheld game console based on ODROID-N2

#80
post #12

Earlier quoted context omitted.

Various controllers have been de-facto standard over multiple platforms over the years. DE-9 joysticks¹ used to be standard, and you could buy your own favorite model to your microcomputer or console. Nowadays it seems that the Xbox controller² has occupied this niche. 1. https://en.wikipedia.org/wiki/Atari_joystick_port 2. https://en.wikipedia.org/wiki/Xbox_controller

Sony Dualshock is the standard, the Xbox one is on the same category as the Nintendo Switch, poor build quality, and prone to drift

AFAIK they all use ALPS joysticks and they all drift. Gulikit is using hall effect joysticks in their KingKong Pro 2 controller which won't drift. The Dreamcast used hall effects as well (plus the 3D Saturn controller, I believe). They made replacement sticks for the Steam Deck, so hopefully they'll target a few other popular controllers next.
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