My startup is working on solutions to crop failure scenarios such as from a nuclear war. Unfortunately we calculate there are probable outcomes where the only reasonable course of action is for one selected group to actually consume parts of the population in order to survive a nuclear winter. And so we’re building an automated system to take a newly deceased human being and create as many wholesome and nutritious me…
Ask HN: Boring but important tech no one is working on?
361–370 of 464 posts
Re: Ask HN: Boring but important tech no one is working on?
#362Efficient extraction of metals (and materials that can be broken down to useful precursors) from landfills and 'e-waste'. My PhD supervisor worked for years before he retired, on, among other things, magnetic separation using inhomogeneous magnetic fields. It would be a great pity if such work were forgotten.
Re: Ask HN: Boring but important tech no one is working on?
#363Educational games. Hear me out. The way we teach us basically how we did it 500 years ago. This is stupid, boring and not scalable. We dont have enough teachers, attention span is short, education is costly. So we need something that scales, is fun and involves all types of media plus gamifies education. Think Skyrim or GTA meets MS Encarta
Re: Ask HN: Boring but important tech no one is working on?
#364My startup is working on solutions to crop failure scenarios such as from a nuclear war. Unfortunately we calculate there are probable outcomes where the only reasonable course of action is for one selected group to actually consume parts of the population in order to survive a nuclear winter. And so we’re building an automated system to take a newly deceased human being and create as many wholesome and nutritious me…
Re: Ask HN: Boring but important tech no one is working on?
#365Earlier quoted context omitted.
Educational games are not the same as "gamification" as an incentive structure, and I also think you're being very prescriptive of your own research style. I knew several academics in my PhD that thrived off being able to publish papers in better conferences, faster, etc than their peers. Also there's a pretty strong niche of puzzle game solvers (think the MIT Puzzle Hunts) that love thinking through problems in gami…
This comment reminds me of Status as a Service by Eugene Wei. "Some people find status games distasteful. Despite this, everyone I know is engaged in multiple status games. Some people sneer at people hashtag spamming on Instagram, but then retweet praise on Twitter. Others roll their eyes at photo albums of expensive meals on Facebook but then submit research papers to prestigious journals in the hopes of being publ…
Re: Ask HN: Boring but important tech no one is working on?
#366Earlier quoted context omitted.
I don't believe at all in gamification in education. The kick that inspires new scientists and engineers comes from the gratification of learning or figuring out something as nothing feels better than figuring out how/why something is happening and how to push it to it's edge cases. Even chasing grades is a perverse incentive IMHO.
> The kick that inspires new scientists and engineers comes from the gratification of learning or figuring out something as nothing feels better than figuring out how/why something is happening and how to push it to it's edge cases. This is also how Kerbal Space Program works, to name one example of an educational game.
There's a job I was considering recently that is space-related, I almost wanted to modify my resume with "I don't have professional experience with orbital mechanics, but I do have xxx hours in Kerbal Space Program on Steam."
Re: Ask HN: Boring but important tech no one is working on?
#367Earlier quoted context omitted.
I'm a partner in a factory and I believe this is an incredibly important area, and the requirements are fairly different than normal "just put it on Confluence" workplaces, in a way that most tech people don't understand and usually completely miss the mark when they're doing product dev. - Your team is out on the floor. Their hands have grease on them. Using tablets sounds great until you're trying to use it with a…
It sounds really interesting to work in a manufacturing plant for a year or two in order to empathize with the industry and learn how to blend in software in a way that actually solves problems like you describe. Or, generally, to penetrate areas where technology solutions don't apply obviously. I wonder how you'd set that kind of arrangement up. If you could design a company around displacing a few cofounders for a…
After typing up all that, I realise that most of this is applicable to every industry.
Re: Ask HN: Boring but important tech no one is working on?
#368Educational games. Hear me out. The way we teach us basically how we did it 500 years ago. This is stupid, boring and not scalable. We dont have enough teachers, attention span is short, education is costly. So we need something that scales, is fun and involves all types of media plus gamifies education. Think Skyrim or GTA meets MS Encarta
Simply changing a game's locale to the target language you are trying to acquire is such an amazing immersion experience with the language -- and this wasn't even intended as an educational tool! If playing Skyrim, you hear the target language constantly, utterances are subtitled so written and heard language can reinforce each other, and practically everything you look at is labeled in the target language. Best of a…
Re: Ask HN: Boring but important tech no one is working on?
#369Earlier quoted context omitted.
Do you have any pointers to things worth reading? I've always sworn if I started a tech company one of the first 10 employees would be a librarian because it needs to be someone's job to organize the information, and you're right the automatic systems for doing it are horrible. Search isn't enough because search doesn't help you if the philosophy behind how the information is organized doesn't make sense -- if what y…
Organizing Knowledge by Patrick Lambe is what I started with.
Re: Ask HN: Boring but important tech no one is working on?
#370Earlier quoted context omitted.
Simply changing a game's locale to the target language you are trying to acquire is such an amazing immersion experience with the language -- and this wasn't even intended as an educational tool! If playing Skyrim, you hear the target language constantly, utterances are subtitled so written and heard language can reinforce each other, and practically everything you look at is labeled in the target language. Best of a…
I'm trying something similar with Japanese via Ghost of Tsushima (finally started playing it this month). I've lived in Japan 10+ years, only speak conversational Japanese....so far I don't think I've absorbed any linguistic improvements from using the game. I might just need more time with this style of immersion.
I was never stressed out in terms of English language (I'm from Poland) because I've rarely (never) switched game languages to any other language than English.
When I was ~10 years old I've played through whole Final Fantasy 8 which I was obsessed at the time thanks to my older brother with a PAPER dictionary on the desk (I was translating stuff that I didn't understand) and I think that was the most effective way and time when I've learned most of the English language in my life.
Now I'm trying to encourage slowly my kids and I switch game languages they play from time to time.