There are shockingly few people maintaining the video encoding packages that most people rely on. https://xkcd.com/2347/ makes me think the same is true of image software as well. I'm pretty sure there's a timezone database that's maintained by two guys and literally everything depends on it to get timezones right. When I was at Microsoft ~10 years ago there was a single guy who truly understood how tables in Word wo…
Ask HN: Boring but important tech no one is working on?
81–90 of 464 posts
Re: Ask HN: Boring but important tech no one is working on?
#82Re: Ask HN: Boring but important tech no one is working on?
#83No single thing, but in general the gradually declining fraction of people capable of understanding complex systems "from top to bottom" concerns me. I have seen far too many projects become locally-smart but globally-incoherent due to the gradual dissolution of systemic understanding over time.
That is by design. A person with complete knowlege is a liability. Workers should be replacable with minimal disruption. It's also less intellectual property to take with you when you leave.
Re: Ask HN: Boring but important tech no one is working on?
#84Educational games. Hear me out. The way we teach us basically how we did it 500 years ago. This is stupid, boring and not scalable. We dont have enough teachers, attention span is short, education is costly. So we need something that scales, is fun and involves all types of media plus gamifies education. Think Skyrim or GTA meets MS Encarta
I agree. Anyone every play the educational mode in Assassins Creed Origins? It basically took that game's massive, amazing and detailed map of ancient Egypt, removed all the combat and replaced it with what was essentially a huge virtual museum. You could go run around Egypt, go inside the temples & pyramids, explore the farms, cities and the Nile delta and listen to audio clips and view slideshows about actual Egypt…
Re: Ask HN: Boring but important tech no one is working on?
#85Educational games. Hear me out. The way we teach us basically how we did it 500 years ago. This is stupid, boring and not scalable. We dont have enough teachers, attention span is short, education is costly. So we need something that scales, is fun and involves all types of media plus gamifies education. Think Skyrim or GTA meets MS Encarta
I don't believe at all in gamification in education. The kick that inspires new scientists and engineers comes from the gratification of learning or figuring out something as nothing feels better than figuring out how/why something is happening and how to push it to it's edge cases. Even chasing grades is a perverse incentive IMHO.
Educational games are just games that also teach fun things along the way. I grew up playing the Carmen Sandiego games and it sparked a lifelong interest in history. When I got to college I took a bunch of history classes and even did a bit of undergrad research in it (well "history" is an incredibly broad topic and not something you research, but rather focusing on a topic that I was interested in) on the side. Think interactive fiction games exploring historical settings or works of literature. Games with some light math-based puzzling.
I don't think high level academic work can ever be taught through a game, but students feel the freedom to explore high level concepts when they are comfortable and confident with low level concepts, something that games can bring across better than the underpaid, overworked teacher in a lot of schools.
Re: Ask HN: Boring but important tech no one is working on?
#86Improving the core of the power grid to prepare for the near-doubling of power demand that will occur when everyone drives EVs, and also making the grid more maintainable, more robust, and easier to fix if damaged by anything from mundane causes to EMPs. Some thoughts: * Equipment to allow existing runs to be upgraded to higher voltages or even HVDC while being compatible on the other side with existing equipment and…
Re: Ask HN: Boring but important tech no one is working on?
#87Railroads. Specifically freight rail. There is stunningly little literature on any R&D in conventional freight rail transport, something I discovered when looking for any published research some months back. High-speed rail, yes. Regular old freight, no. Contrast this with autonomous and electrified trucking as alternatives, with which rail could offer considerable synergies. I'd suspect that break-bulk, trainset ass…
https://www.bnsf.com/news-media/railtalk/safety/artificial-i...
How much of it is fluff I don't know.
Re: Ask HN: Boring but important tech no one is working on?
#88Educational games. Hear me out. The way we teach us basically how we did it 500 years ago. This is stupid, boring and not scalable. We dont have enough teachers, attention span is short, education is costly. So we need something that scales, is fun and involves all types of media plus gamifies education. Think Skyrim or GTA meets MS Encarta
Re: Ask HN: Boring but important tech no one is working on?
#89Earlier quoted context omitted.
I don't believe at all in gamification in education. The kick that inspires new scientists and engineers comes from the gratification of learning or figuring out something as nothing feels better than figuring out how/why something is happening and how to push it to it's edge cases. Even chasing grades is a perverse incentive IMHO.
Depends on the domain. Mavis Beacon absolutely outclassed any of the "classwork" on typing I had in school. edit: the 24 card games were really great too, though maybe only if you were already inclined towards math
Nothing teaches typing better, in my experience.
Re: Ask HN: Boring but important tech no one is working on?
#90Systems tuning, but it's an area that really got me to learn what I have over the years. I realize I'm a bit biased. It's amazing the number of production issues I've fixed with simple sysctl parameters. The Linux kernel defaults don't fit very well in this huge-cluster/scaling out world
Sometimes it does things like "clock changed, is all hell breaking loose" but it could do much more when queues back up, etc.