I think it’s clear that what’s happening is (mostly) legal, but the better question is whether it should continue to be. It will be a bad outcome if a few people profit off of a huge group of people’s labor without their consent and without compensating them, in order to put that large group out of work. Technological advances change the labor market all the time, but it’s absolutely different to exploit your own lab…
It's not just the model publishers that profit from generative models, the users gain something as well. And the access barrier being lowered, now many more people can benefit. Even the artists can benefit. Let's not forget the contribution of the prompt to the final result. The users have a finger in there too. That means they are directly involved in the creative process, they deserve a claim to the copyright.
Copyright infringement in AI art
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Re: Copyright infringement in AI art
#152Earlier quoted context omitted.
It's not just the model publishers that profit from generative models, the users gain something as well. And the access barrier being lowered, now many more people can benefit. Even the artists can benefit. Let's not forget the contribution of the prompt to the final result. The users have a finger in there too. That means they are directly involved in the creative process, they deserve a claim to the copyright.
If the artists benefiting too is a reason to allow this, then the artists having a say in how their data is used shouldn’t be a problem.
It's like learning, but differs in that humans can't possibly see so much data. It's not like copying, but it can generate copies of training examples as an edge case. It feels like stealing, but you can't assign who is the victim, maybe it draws a bit from multiple sources of inspiration. It's very creative and inspires all sorts of idea juxtapositions, but some people consider it's only parroting known styles.
In the end I think we will want to use the new toys so we will allow training on anything. Maybe a "Do-not-use-for-training-neural-nets" flag will be observed by the conscientious labs.
Re: Copyright infringement in AI art
#153Yeah, but what happens if you explicitly state that your art/images must not be included in AI training?
If I've legitimately obtained a copy of your work, then I'm entitled to use it, read it, even make my own copies for personal use. Any new work I attempt to distribute would be measured against your original to determine infringement.
Re: Copyright infringement in AI art
#154Re: Copyright infringement in AI art
#155I think it’s clear that what’s happening is (mostly) legal, but the better question is whether it should continue to be. It will be a bad outcome if a few people profit off of a huge group of people’s labor without their consent and without compensating them, in order to put that large group out of work. Technological advances change the labor market all the time, but it’s absolutely different to exploit your own lab…
Cat’s out of the bag. Stable-diffusion runs on an m1 mac, is competitive with dall-e, and will soon be open source. Midjourney was made independently from dall-e and is arguably better. This is the most revolutionary artistic tool to ever exist and anyone with a few thousand bucks can download a script from github and train it themselves. My advice to creatives is to figure out how to thrive in this new environment b…
This will allow more people to be creative problem solvers without needing to possess technical skills in image creation. Much in the same way that graphics apps allowed people to make image without needing to learn studio or art skills. Or DTP tools allowed more people to publish without the tedium and high set up costs.
I will still be hiring illustrators and designers, and this may be one of their tools, and it would be their responsibility to be experts in it, but it doesn't replace them - it makes them better illustrators and better artists.
The right way to think about this is not that it shrinks the field, rather it opens it and accelerates it - for that it's a very welcome addition.
No creative is scared of this - they're looking forward to the next-generation approach, and it's clear that 2D images are not the end point. Soon we'll have 3D (already in progress), soon we'll have music, soon we'll have this for animation and programming.
One can easily imagine all sorts of ways this technology can be implemented, take a simple example of a video game: Imagine a horror genre that hones into what scares the viewer and delivers further upon that.