GeForce Now: A Review
111–120 of 198 posts
Re: GeForce Now: A Review
#112For my setup, I do a "local" version of Geforce Now. I have my gaming PC in another room and stream it to my laptop using Nvidia's GameStream and Moonlight. I run it at 1440p with 120fps. With everything connected via ethernet, I get an end-to-end latency of 7ms. This means my stream is only just 1 frame behind the PC. I use this setup for fast-paced games as well as regular PC usage. 99% of the time, I can't tell th…
I also once was at my parents many KMs away from my PC and Moonlight apparently works over the internet? Not sure how much latency there was but it wasn’t noticeable. Note that my PC is wired to gigabit internet and I was on a gigabit AC Wifi network on my phone. Still, it blew me away.
Re: GeForce Now: A Review
#113This is going to be way worse than movie streaming, and unlike movies, when one of these companies pulls a game you once loved and it's not available, there will be no pirates to save you, because the software is trapped in the cloud. The future may well be streaming-only.
Mods will be greatly impacted eventually, with only sanctioned mods allowed to run in the cloud. There'll be no deep tweaking, no introspection or learning opportunities. Cloud mod API only.
And it'll go the way of all cloud services: fragmented. You'll have to subscribe to a different one for each game you want to play.
And you won't stop paying. To play a game over the course of 10 years, as many of you have with Diablo or Quake or Minecraft, you'll have to pay your $15/mo to each streaming service, so instead of Diablo being $50, it'll be $1500.
That's before we even start talking about the F2P/IAP/DLC casinos. You used to choose on the character select screen or find items in the game, now new characters are $10 and items are $10 up to $100+, we all know it should be part of the game.
Think, they don't really make arcade games anymore. I guess traditional videogames will die off too. More than one company has quit normal games to run a casino for children.
I guess I'll go pen a dirge for the dying art I have loved.
P.S., thank god for indie developers who make games without input from accountants and psychiatrists who specialize in addiction, they may save us all yet. There's also a glimmer of hope at gog.com where they still sell real games without DRM. I'll keep hoping.
Re: GeForce Now: A Review
#114Earlier quoted context omitted.
It's unclear in this comment if you are lumping them together, but GeForce Now's performance and stream quality is leagues ahead of Stadia's. As someone who exclusively games on the cloud. My main driver, though, is ShadowPC, which gives me dual monitors, 4k, and full desktop access (for modding etc) on a stream
I did find Geforce Now to be better than Stadia, however I remember being super distracted by the compression artifacts on both. Dark scenes with motion and lots of detail/particles just didn’t look good to me.
Re: GeForce Now: A Review
#115I played a couple of slowish action games like the Metro series on GeForce Now and couldn’t be happier. Tons of games from my old Steam library, all on my MBP. No more separate gaming rig required. A CoD campaign should work just as well, but I don’t trust it to be fast enough for competitive MP or Doom 2016. Stadia does not exist and Shadow PC had an eternal waiting list.
I stream Elden Ring from my place in LA to my family's place in ATL using Steam and I manage to do well. Just beat a tough boss tonight.
Re: GeForce Now: A Review
#116>> While GeForce Now supports a large number of my games on Steam, it doesn’t support them all. It gives me access to 88 out of my over 400 purchased games, with the emphasis being on more recent and/or more popular games. This is going to be what ends up hamstringing the service in the long run. When GeForce Now first came out, you could play a much larger catalog of titles; publishers then caught wind of this and s…
I don’t really understand this though. I bought the games. What does a publisher have to say about where and or how I play them afterwards? If Nvidea wants to provide me with a cloud computer at a certain price then they should have any say in that.
That's where you're wrong: You never "bought" the game, you only bought a license to use the game in so-and-so location under so-and-so conditions as dictated by whoever published and "sold" you the game.
We can have an entire discussion on the merits of buying a product vs. buying a license granting you rights to use a product, but point of the matter is you never bought the game. Not even back during the CD-ROM In A Physical Box days.
Re: GeForce Now: A Review
#117Earlier quoted context omitted.
Don't forget that your input (mouse, keyboard) must travel to the other end before you can start receiving the output that's changed from it. The time from you performing an action to the point where you see that change represented (minus the time to do this locally on the gaming PC) is the actual latency. It's still probably well within your acceptable tolerances, but worth keeping in mind.
Fair point. Though the 7ms I mentioned is broken down into: - 5ms network latency - 2ms display latency (includes decoding + vsync latency) I'm assuming that the mouse/keyboard can begin processing as soon as the network call is done. If true that's about 5ms. Keep in mind that different mice vary in their latency. Even wired mice can vary from 1.5ms to more than 25ms in click latency [1]. So if you use a low latency…
It's good but not worth 160 USD. I'd recommend the Razer Deathadder or V2 Mini. Just my 2 cents.
Re: GeForce Now: A Review
#118You guys are walking into a trap. This is going to be way worse than movie streaming, and unlike movies, when one of these companies pulls a game you once loved and it's not available, there will be no pirates to save you, because the software is trapped in the cloud. The future may well be streaming-only. Mods will be greatly impacted eventually, with only sanctioned mods allowed to run in the cloud. There'll be no…
Those games that come out to $1500 over a decade? Don’t forget that a decade is probably 2x $2000 for building gaming PCs.
Re: GeForce Now: A Review
#119Earlier quoted context omitted.
Yeah, I'm surprised that anybody implementing a service like this doesn't have Linux machines available at least as an option for some games. It will never work perfectly for all games, but it works for a high enough fraction that the licensing and resource overhead should make it worthwhile.
Paperspace offers such a service, though I've only ever used it with a Windows server and Linux client: https://blog.paperspace.com/setting-up-your-cloud-gaming-rig... I haven't checked recently, but the blog post claims it works with all games.
Re: GeForce Now: A Review
#120>> While GeForce Now supports a large number of my games on Steam, it doesn’t support them all. It gives me access to 88 out of my over 400 purchased games, with the emphasis being on more recent and/or more popular games. This is going to be what ends up hamstringing the service in the long run. When GeForce Now first came out, you could play a much larger catalog of titles; publishers then caught wind of this and s…
+1 for Xbox Cloud. Easy to use and the games are already there. I am not a gamer anymore, I occasionally play here and there, perhaps couple hours once or twice a week. Sometimes nothing for days, then a Saturday playing 6 hours. One thing that Xbox Cloud did for me is to eliminate buyers remorse or thinking I have to try a game a little bit more because I paid money for it. If I don't like something, I just move to…