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GeForce Now: A Review

whatever.scalzi.com

101–110 of 198 posts

Re: GeForce Now: A Review

#101
post #97
post #77

Earlier quoted context omitted.

I don’t really understand this though. I bought the games. What does a publisher have to say about where and or how I play them afterwards? If Nvidea wants to provide me with a cloud computer at a certain price then they should have any say in that.

You didn't buy them though, you bought a license to play them under specific circumstances. If you bought them, then you would have the right to play the same game on a different OS or game system. Can you buy a game on PC and play the Xbox version? Nope. It doesn't surprise me that they want to stay on the good side of the publishers and not risk a legal battle. Don't mistake this as me endorsing this regime. I'm ju…

Yes, and I bought a license that allows me to play them on any machine that has Steam installed. Whether it’s a machine I bought, or one that I rent from AWS or Google. Why is renting a PC from Nvidea any different?

Re: GeForce Now: A Review

#102

For my setup, I do a "local" version of Geforce Now. I have my gaming PC in another room and stream it to my laptop using Nvidia's GameStream and Moonlight. I run it at 1440p with 120fps. With everything connected via ethernet, I get an end-to-end latency of 7ms. This means my stream is only just 1 frame behind the PC. I use this setup for fast-paced games as well as regular PC usage. 99% of the time, I can't tell th…

gsync makes such a huge difference I find it really unpleasant to not have it

Re: GeForce Now: A Review

#103
post #55

Earlier quoted context omitted.

This is also why nvidia should just give a Linux machine mode as well. No licensing fees, let people play whatever they want.

Yeah, I'm surprised that anybody implementing a service like this doesn't have Linux machines available at least as an option for some games. It will never work perfectly for all games, but it works for a high enough fraction that the licensing and resource overhead should make it worthwhile.

Paperspace offers such a service, though I've only ever used it with a Windows server and Linux client:

https://blog.paperspace.com/setting-up-your-cloud-gaming-rig...

I haven't checked recently, but the blog post claims it works with all games.

Re: GeForce Now: A Review

#105
post #101
post #97

Earlier quoted context omitted.

You didn't buy them though, you bought a license to play them under specific circumstances. If you bought them, then you would have the right to play the same game on a different OS or game system. Can you buy a game on PC and play the Xbox version? Nope. It doesn't surprise me that they want to stay on the good side of the publishers and not risk a legal battle. Don't mistake this as me endorsing this regime. I'm ju…

Yes, and I bought a license that allows me to play them on any machine that has Steam installed. Whether it’s a machine I bought, or one that I rent from AWS or Google. Why is renting a PC from Nvidea any different?

I find it unlikely that the license agreement and AUP of steam, and in addition of the game you purchased, which might have its own stipulations, is that simple and open.

Feel free to supply evidence to the contrary though. I would be happy to be wrong.

Re: GeForce Now: A Review

#106

For my setup, I do a "local" version of Geforce Now. I have my gaming PC in another room and stream it to my laptop using Nvidia's GameStream and Moonlight. I run it at 1440p with 120fps. With everything connected via ethernet, I get an end-to-end latency of 7ms. This means my stream is only just 1 frame behind the PC. I use this setup for fast-paced games as well as regular PC usage. 99% of the time, I can't tell th…

gsync makes such a huge difference I find it really unpleasant to not have it

On fast paced games that run at 100+ fps, I don't really notice it being missing. But in games that have high graphics, and lower FPS, it's noticeable.

Re: GeForce Now: A Review

#107

For my setup, I do a "local" version of Geforce Now. I have my gaming PC in another room and stream it to my laptop using Nvidia's GameStream and Moonlight. I run it at 1440p with 120fps. With everything connected via ethernet, I get an end-to-end latency of 7ms. This means my stream is only just 1 frame behind the PC. I use this setup for fast-paced games as well as regular PC usage. 99% of the time, I can't tell th…

I do this too! But with Parsec. Works surprisingly well. Mostly because it means I can play PC games on my Mac without rebooting to bootcamp and without the noise. It feels so weird firing up a graphics heavy game, and just hearing silence.

Also means I'm ready to upgrade for M(whatever) when I get round to it.

Re: GeForce Now: A Review

#109
post #18
post #5

I tested out GeForce Now and Stadia two years ago and decided fairly quickly to build a desktop machine instead. Turns out that lots of PC games work really well on desktop Linux these days! The author discusses his internet connection, but for me even with a 500mbit connection and ~10ms ping to NYC area data centers I felt the video compression artifacts and periodic stutters were too noticeable. I also had some inp…

Even using Steam in-home streaming on the same network games look much worse because of compression.

Yeah, don't use Steams streaming system, it's buggy and so low quality. Personally I've had allot more success with Parsec. Even when playing with others across the internet.

Re: GeForce Now: A Review

#110
post #93

For my setup, I do a "local" version of Geforce Now. I have my gaming PC in another room and stream it to my laptop using Nvidia's GameStream and Moonlight. I run it at 1440p with 120fps. With everything connected via ethernet, I get an end-to-end latency of 7ms. This means my stream is only just 1 frame behind the PC. I use this setup for fast-paced games as well as regular PC usage. 99% of the time, I can't tell th…

Don't forget that your input (mouse, keyboard) must travel to the other end before you can start receiving the output that's changed from it. The time from you performing an action to the point where you see that change represented (minus the time to do this locally on the gaming PC) is the actual latency. It's still probably well within your acceptable tolerances, but worth keeping in mind.

Fair point. Though the 7ms I mentioned is broken down into:

- 5ms network latency

- 2ms display latency (includes decoding + vsync latency)

I'm assuming that the mouse/keyboard can begin processing as soon as the network call is done. If true that's about 5ms.

Keep in mind that different mice vary in their latency. Even wired mice can vary from 1.5ms to more than 25ms in click latency [1]. So if you use a low latency mouse over the network, it could be faster than some mice that are plugged in directly.

[1] - https://www.rtings.com/mouse/tests/control/latency

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