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GeForce Now: A Review

whatever.scalzi.com

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Re: GeForce Now: A Review

#82

GeForce Now is great for simulation games like Factorio or Civilization. Unfortunately 2K Games decided to arbitrarily restrict users of GeForce Now from playing Civilization VI, even with a licensed copy from the Steam store. In the beginning, it worked great. I could play on a giant map with 13 AI civilizations who completed their turns in a few seconds. And my laptop didn’t sound like an airplane. I’m still bitter…

I played a lot of Anno 1800 on GeForce Now but got stuck late game with only 8 gb of RAM :-(

Re: GeForce Now: A Review

#83
I think this service is the future of PC gaming. Owning computers with powerful graphics cards is like owning a car or a suburban house - will be a thing of the past soon. Society has less and less resources to indulge greedy people who don't want to share. You're not using your GPU most of the time. You don't need to own it.

As a side bonus, the fewer people will have powerful GPUs at their disposal, the fewer of them will be able to secretly generate deep fakes and do other nasty things.

Re: GeForce Now: A Review

#84

I think this service is the future of PC gaming. Owning computers with powerful graphics cards is like owning a car or a suburban house - will be a thing of the past soon. Society has less and less resources to indulge greedy people who don't want to share. You're not using your GPU most of the time. You don't need to own it. As a side bonus, the fewer people will have powerful GPUs at their disposal, the fewer of th…

>As a side bonus, the fewer people will have powerful GPUs at their disposal, the fewer of them will be able to secretly generate deep fakes and do other nasty things.

'we must control the proliferation of assault-grade GPUs.'

if you're selling the zero-ownership lifestyle then you'd be better served not reminding people that it'll be used as a leash inevitably.

i'll stick to owning things. It's hard to catch an uber out of a forest fire during an emergency, and I think that analogy might apply to more things than people realize.

Re: GeForce Now: A Review

#85

I think this service is the future of PC gaming. Owning computers with powerful graphics cards is like owning a car or a suburban house - will be a thing of the past soon. Society has less and less resources to indulge greedy people who don't want to share. You're not using your GPU most of the time. You don't need to own it. As a side bonus, the fewer people will have powerful GPUs at their disposal, the fewer of th…

Sure, but latency matters, and everybody near the same datacenter will want to use your rental GPUs at about the same time every day.

And as a side deficit, fewer artists will be able to run ML models to template their next works and do other creative things.

Re: GeForce Now: A Review

#86
For my setup, I do a "local" version of Geforce Now.

I have my gaming PC in another room and stream it to my laptop using Nvidia's GameStream and Moonlight. I run it at 1440p with 120fps. With everything connected via ethernet, I get an end-to-end latency of 7ms. This means my stream is only just 1 frame behind the PC.

I use this setup for fast-paced games as well as regular PC usage. 99% of the time, I can't tell that it's a remote stream.

The advantages of the setup are:

1. Don't have to deal with the heat and noise of my gaming PC being in my room.

2. Switching between my laptop and gaming PC is faster than using a hardware KVM switch.

3. I can easily stream games or use my PC remotely with tablets and phones.

Disadvantages are:

1. Gamestream and Moonlight don't support streaming dual screens at once.

2. Gsync doesn't work over streaming. So lower frame rates (< 60fps) aren't as smooth as native.

Re: GeForce Now: A Review

#87
I tried GeForce Now a few years ago, overall it was a rather underwhelming, and quite weird experience; Felt more like logging into a remote desktop.

Which made the process of entering login credentials for my uPlay account (wanted to try some Assassins Creed game) kind of creepy.

The final experience was predictably a bit latency heavy and lots of artifacting/unclean picture quality from the video compression.

Tho the Microsoft version of it on the Windows 10 Xbox app, sees a bit more use from me due to GamePass; Way more streamlined, easy and quick way to test a game before I decide actually download several GB worth of it.

Re: GeForce Now: A Review

#88
post #77
post #48

>> While GeForce Now supports a large number of my games on Steam, it doesn’t support them all. It gives me access to 88 out of my over 400 purchased games, with the emphasis being on more recent and/or more popular games. This is going to be what ends up hamstringing the service in the long run. When GeForce Now first came out, you could play a much larger catalog of titles; publishers then caught wind of this and s…

I don’t really understand this though. I bought the games. What does a publisher have to say about where and or how I play them afterwards? If Nvidea wants to provide me with a cloud computer at a certain price then they should have any say in that.

Agreed. I'm highly disappointed that Nvidia rolled over so easily, with zero resistance. They should have told the publishers to pound sand, as what they're doing is nothing like Stadia or Game Pass. They're just letting me play games I purchased from the comfort of my own couch, as far as I'm concerned.

Re: GeForce Now: A Review

#89
Okay hackers gather round let's scoff at how hilariously bad this consumer oriented article is. It's not only content-free, but the guy is such a casual at gaming that he even has 400 games (that he never plays, as any Silicon Valley type would) and still doesn't notice game breaking lag.

I tried Geforce Now on two occasions. Both times, it was completely unplayable for literally anything. Remember how bad vsync feels if you use it at 60Hz? This is like that but multiple times worse. And to top it off you can easily feel the latency increasing and decreasing as you play, so you couldn't even lead your shots consistently. The first time I started it, it shows me a VNC type window where I can login to Steam, a portent of future disappointment.

The second time, I ran two games at 1024x768 and I measured and saw it only uses a small fraction of my bandwidth: 7mbps for mostly still scenes, and 20mbps for spinning the mouse around. And the latency was still unbearable. This was on a machine with very low latency to begin with (so it should be even harder for a game to bring the latency within human perception, than with an average machine): CRT, and mouse and keyboard at 1000Hz.

Further debugging:

Ran the built in network test in the Geforce Now menu, latency 14ms.

Opened the status window in the games (ctrl+alt+f6), it shows ~50ms RTD (is that round trip duration?) at all times. That would explain the lag. I don't know enough networking yet, but I'd say once you're receiving multiple megabits (as opposed to maybe a few kilobits with most games), you no longer get good latencies.

For one more test, in the Geforce Now settings, I lowered max bitrate to 5mbps, kept framerate at 60fps (highest you can get for free), and turned vsync off. This time it showed RTD 30ms. It was less bad this time (could be a coincidence), but still much worse than 60Hz vsync would feel. The graphics were ultra crap at 5mpbs too.

In all of the above tests, it was never smooth either. This is to be expected as I don't think you can just go from 7mbps to 20mbps each time something interesting on screen happens and have a constant amount of latency in those instances. I did notice that whenever I flicked 90 degrees it stuttered.

On all these tests, the games were on lowest graphics settings.

I also noticed the color depth vastly improved after switching back to the realm game on real hardware (on a 90% dead CRT).

To confirm that this is a pure streaming service (no advance stuff like 3D acceleration offloading over the net), I also tested downloading something at max speed while playing the game to confirm the graphics do degrade to sub crap jpg quality and the sound starts skipping.

But what about casual games, you say? Like an RPG? The lag is still so bad that you will likely strain your wrist or arm due to constantly having to readjust your mouse to do basic tasks.

I want games that don't have constant stutters due to their team not caring about a baseline resource usage. Most games will still stutter on a 3080 RTX. Streaming doesn't fix this.

Streaming gaming sucks and will likely to continue to suck for the next decades. I want at least 240Hz if I'm using an LCD for smoothness but mainly because 120Hz is still too blurry, and with 1080p at the very least so it can be on a 24" monitor without too much moire, and with zero input lag on top of what the game itself already has. I feel like if streaming gaming takes off, the chance of games ever running good will never happen. It's already hard to get a baseline 240FPS at a reasonable percentile, and networks are bloated with garbage and streaming gaming will absolutely worsen this problem. Games should engineer to reduce jitter. The reason you see enemy players teleport is because their latency changes (or their network straight up cuts off for a while).

And last but not least, streaming gaming is the next level after Steam where you don't own your games. Steam (and competitors) already sucks ass because it's terrible half-assed software, but it also prevents you from being able to revert whatever version of the game you want.

Re: GeForce Now: A Review

#90

I think this service is the future of PC gaming. Owning computers with powerful graphics cards is like owning a car or a suburban house - will be a thing of the past soon. Society has less and less resources to indulge greedy people who don't want to share. You're not using your GPU most of the time. You don't need to own it. As a side bonus, the fewer people will have powerful GPUs at their disposal, the fewer of th…

At risk of responding to a troll post, the idea that cloud gaming somehow brings equality to society, is retarded. As is the idea of games needing more powerful GPUs (it's a bug). Ironically, the reason games need more and more powerful GPUs is because greed: they can't support basic stuff like supporting less powerful systems, because the boss doesn't want to.
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