I found that it worked really well on the free tier. There are hiccups and i can’t tell why my isp gives me 1-5% packet loss but I really like that it kicks me out after an hour so I have to have reasonable play sessions. Wait times are rare the service is too good for a free tier
GeForce Now: A Review
21–30 of 198 posts
Re: GeForce Now: A Review
#22I tested out GeForce Now and Stadia two years ago and decided fairly quickly to build a desktop machine instead. Turns out that lots of PC games work really well on desktop Linux these days! The author discusses his internet connection, but for me even with a 500mbit connection and ~10ms ping to NYC area data centers I felt the video compression artifacts and periodic stutters were too noticeable. I also had some inp…
Re: GeForce Now: A Review
#23The greed of companies will be their own downfall.
Re: GeForce Now: A Review
#24I tested out GeForce Now and Stadia two years ago and decided fairly quickly to build a desktop machine instead. Turns out that lots of PC games work really well on desktop Linux these days! The author discusses his internet connection, but for me even with a 500mbit connection and ~10ms ping to NYC area data centers I felt the video compression artifacts and periodic stutters were too noticeable. I also had some inp…
yes! I'm surprised how many people are ok with these. This is also the biggest problem with streaming, in addition to input latency.
Re: GeForce Now: A Review
#25I tested out GeForce Now and Stadia two years ago and decided fairly quickly to build a desktop machine instead. Turns out that lots of PC games work really well on desktop Linux these days! The author discusses his internet connection, but for me even with a 500mbit connection and ~10ms ping to NYC area data centers I felt the video compression artifacts and periodic stutters were too noticeable. I also had some inp…
> video compression artifacts yes! I'm surprised how many people are ok with these. This is also the biggest problem with streaming, in addition to input latency.
Re: GeForce Now: A Review
#26>> My rural internet connection is 40mbps/sec down in theory — in practice it’s between 25 and 40 depending which second you poll it, and the speed is affected by whether someone is downstairs watching Netflix while I’m upstairs playing a graphics-intensive game. I'm surprised he even bothered trying the service let alone he found it playable. A rural area with 25-40mbps with someone using the internet at the same ti…
Re: GeForce Now: A Review
#27GFN is tested to be faster than native consoles in terms of input latency. https://imgur.com/TzPnCLs People are talking about turn based games but my experience is that it's flawless and indistinguishable from native in twitch games like fortnite and counterstrike. But then again I live on the East Coast pretty close to a datacenter and I'm on fiber, so obviously this won't be the case for people in rural areas. But…
To the point where I can't stand using my work-supplied laptop because of slight mouse lag (I think the mouse travels maybe 30-40ms behind my hand) and 60hz screens. This is somewhat annoying coming from 165Hz, gaming peripherals. Then I have to connect to a VM to do development. Absolute hell.
Re: GeForce Now: A Review
#28Earlier quoted context omitted.
> video compression artifacts yes! I'm surprised how many people are ok with these. This is also the biggest problem with streaming, in addition to input latency.
I have vouched for this comment, but you should be aware your account is shadowbanned and every single comment you make is automatically marked dead.
Re: GeForce Now: A Review
#29>> My rural internet connection is 40mbps/sec down in theory — in practice it’s between 25 and 40 depending which second you poll it, and the speed is affected by whether someone is downstairs watching Netflix while I’m upstairs playing a graphics-intensive game. I'm surprised he even bothered trying the service let alone he found it playable. A rural area with 25-40mbps with someone using the internet at the same ti…
NVIDIA has spent a lot of time and money tuning the service to do clever dynamic upscaling locally on your machine to minimise the sort of block compression artifacts and frame skipping that you would normally see from say YouTube or Netflix.
It's not even particularly latency bound, since round trip times less than 40ms are for most people (unless you're a very competitive player), completely unnoticeable. I've played with latencies at around 60ms and I still find it tolerable (although occasionally a bit annoying).
Instead it's very sensitive to network jitter. Even 1 or 2 ms of random jitter can dramatically reduce the quality of the service. And given the distance between your local machine, and the number of hops required between your device and the server, there's a lot of room for random jitter. Part of the problem can be mitigated, by carefully ensuring that everything in your home network is dimensioned properly. But the rest of the pipe is owned by your ISP, and they could apply all sorts of dodgy QoS parameters that increase your likelihood of experiencing jitter.