I am not surprised by this and I'm glad they chose to discontinue it. It was never very good and even to a complete beginner it's nowhere near as easy to use as GDScript. This should free up some development budget for more important features. Visual scripting has never been very good for general purpose programming in my opinion. They don't really represent continuity in an intuitive way and it gets worse when you'r…
I haven't used the Godot one but they have something similar in Blender and I find this type of programming really hard to reason on. An algorithm is supposed to be a sequel of instructions and it is easy to follow in code(you go from top to bottom) but it's hard to follow when represented as if it is a set of pipes going through boxes. Also, the boxes often require specific type that is not compatible with the outpu…
You would just move the conversion logic to its own re-usable block and place that in your algorithm
Then if you say double click the conversion block you can see the logic inside it