This, so much. After careful deliberation I chose Godot and GDScript as a follow-up after Scratch for my kid to learn programming.
Godot and GDScript are great, because:
- Easy enough to pick up after Scratch. GDScript is easy to learn yet powerful enough to teach most relevant programming concepts and it even is able to make real world applications.
- Graphics and Sound! Nothing is more motivating for children than something that moves, blinks and makes noise. That's how I got into programming in the 80s and it still works the same - technology changed a lot but humans are still humans.
- With Godot it is easy to make a mobil app. I cannot stress enough how important that is. The primary computing device for kids today is the mobile phone. If the thing you make isn't there it doesn't exist.
- GDScript is quite similar to Python - in syntax and spirit. It will make learning Python as the next language a lot easier.
- GDScript just makes sense and is free from legacy cruft. You don't have to constantly hand-wave away things you can only explain with a lot of historical context, which children totally lack.
- Games! The only thing more fun than playing games is making your own.
- Godot is not a toy (like Scratch) but is used for real world apps! Not even games only but also serious apps with 10k+ users, like the Tesla app for example. Kids love to do serious grown-ups stuff.
Funnily, even after spending quite some time with Godot recently, this article is the first time I heard about Godot's visual scripting. If I had known about it, I might have used it to ease the transition from Scratch.