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Diablo 1 for Web Browsers

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Re: Diablo 1 for Web Browsers

#111

Wow, I grew up during the mid-90s when the internet was just starting to consume the world. Diablo (Battle.net) and QuakeWorld were my jams at the time. After that came the MMORPGs of the late 90s, Ultima Online and Asheron's Call. Good times. I was recently reading Masters of Doom and this fits right in with the vibes of that book. Incredible seeing the lasting impact of the games of that time.

You might like the book "Stay a while and listen" which is similar and about the making of Diablo 1.

Re: Diablo 1 for Web Browsers

#112
post #43

Earlier quoted context omitted.

I am instantly taken back to a time where we literally planned to lug big tower computers to my friends house just to be able to play CS 1.6 together. Thank you for sharing!

You planned to but never did?

I said "literally planned," meaning it had to be a precise operation with the parents permission (and cars), and because there were several parents involved, this was a bit of a feat :).

Re: Diablo 1 for Web Browsers

#114
post #34

It's kinda hard to believe that Diablo was a cRPG at some point.

I remember going to a talk by David Brevik at NZGDC where he not only explained that the majority of Diablo was written in assembly, but that it was originally turn based, and his staff kept whining and whining about how good it would be if it were real-time. So in one weekend he made the necessary changes (ie run 1 turn/x time), ran over to a skeleton and hit it with his sword; he was sold!

I'm sure he tells the story in that format a lot but it was still awesome hearing it from the man himself.

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