Earlier quoted context omitted.
Not buying it. You thing people just use their computer to play solitaire and nothing else?
People just don’t have desktops or laptops. Their phone is their computer. I know this is true for some of my family members!
App Store doesn't accept “too simple” apps
351–360 of 364 posts
Re: App Store doesn't accept “too simple” apps
#352Re: App Store doesn't accept “too simple” apps
#353Earlier quoted context omitted.
> ... a beer glass that poured out beer when you tipped the phone, and a lightsaber app... Oh I remember those two. I think they were installed via Cydia[1] no? Or maybe it was right after, when the official AppStore was launched. Silly, but great wow factor in those early days. [1] for the youngsters here: Cydia was the only way to install apps in your iPhone before the AppStore was created (circa 2008). You had to…
They were on the app store for sure https://www.techeblog.com/ibeer/ https://www.macworld.com/article/191906/phonesaber.html
Re: App Store doesn't accept “too simple” apps
#354Weirdly a few years ago (7?) I made the most stupid app for a friend. The app was really bad and coded with my feet as I never did a mobile app. It was based on Ionic and just had one screen. It was a feeding calculator for horses for a brand of horse feeds. You input the weight of the animal, the age and it's level of activity and it calculated how much feed to give daily and what type of feed. The app was clunky, o…
My experience is that if they don't understand the market, they tend to approve. But if they understand the market, the reviewer might make the determination that market is overcrowded, so the appeal they are looking for is "differentiation". Yes, I don't work for Apple.
Re: App Store doesn't accept “too simple” apps
#355Out of curiosity, since iOS seems to have a ~20% share in Romania, why not launch on Android first (which makes business sense at ~80% market share)? And if Apple keeps dicking around, at least make it easy for the mobile site to be installed as a web app to iOS homescreens. @Apple Seriously?
Android users are significantly less likely to pay for an app because by default you can install any apk file on Android. Basically piracy is rampant. On iOS you have to go through the jailbreaking process first to do the same.
I think you're overestimating the number of people who both know you're and can be bothered. Even in tech circles I don't personally know anyone doing this. People may not be paying for apps, but the piracy is not rampant either.
Re: App Store doesn't accept “too simple” apps
#356Earlier quoted context omitted.
People just don’t have desktops or laptops. Their phone is their computer. I know this is true for some of my family members!
Were these people who got rid of their PCs once smartphones came out, or did they just never have a computer?
For a lot of humans, their phone is their ‘computer’. Especially for services like banks and government agencies. It’s important for them to be secure in a way that pcs have a hard time being
Re: App Store doesn't accept “too simple” apps
#357Re: App Store doesn't accept “too simple” apps
#358Out of curiosity, since iOS seems to have a ~20% share in Romania, why not launch on Android first (which makes business sense at ~80% market share)? And if Apple keeps dicking around, at least make it easy for the mobile site to be installed as a web app to iOS homescreens. @Apple Seriously?
Three big and important reasons: 1. What the dev themselves use. I don't want to use an app that the dev doesn't use daily. 2. What the development experience is like (tooling and API) 3. If you wish to monetize your app at all, iOS users spend disproportionately more. It's not about % of devices so much as it is about % paying users. (Same idea for the % of the target market, how many music festival goers use iOS?)
Re: App Store doesn't accept “too simple” apps
#359Earlier quoted context omitted.
The real reason is that they don't want more apps. There are too many, so any small independent dev has an uphill battle getting their app approved.
Which would be weird, because that means, like an oracle investor they need to predict which new apps will be a hit and are worth adding, and which will be flops and will add to the noise. If they ban all new indie apps, then the next hits are going to happen over in Android land, and Apple miss out on a lot of revenue. Maybe that is the idea, make a hit on Android first, then you are allowed in the Apple store!
If you wanted to play a map you would just upload it yourself, which then counts as a separate map in the popularity statistics meaning all new maps had pretty much zero popularity in the ranking.
Compare this to warcraft3 where playing a map downloads it onto your computer and people thereby build up a collection of maps they can host organically through playing the game. People host maps they like so you got an automatic ranking system where good maps spread on everyone's computers and bad maps don't get shared further.
Re: App Store doesn't accept “too simple” apps
#360Mildly frustrating to see the author waste so much time and energy before coming to the correct conclusion: > But I think they just don't like the idea of the app, and no matter what I add to it, they won't accept it. It's awful how gatekeepers usually behave this way instead of coming out and telling you that you should stop and they're never going to approve your product, since that usually is how it works. On the…
>On the bright side if he was actually using Google Sheets as his data backend, Google was going to shut the sheet down permanently eventually and maybe ban the account, so he dodged a bullet. I thought google encouraged using their google sheets APIs? I'm clearly wrong. Do you have a source for this?