Still some of the best (pseudo-) random dungeon generation I've ever played. That functionality alone probably accounts for over 90% of the time I spent replaying it. It's strange to me that so few games in the genre seem to do this as well, over 25 years later. Hades is supposed to be good, but for some reason it doesn't look like something I'd enjoy. Maybe I'll pick it up on sale at some point and find out.
Path of Exile is another really good one, more like D2, whereas D3 was more streamlined (plays very well, but less customization).
Both do random dungeon generation.
In a different genre, but Deep Rock Galactic has super cool underground cave systems procedurally generated... it's just an excellent game throughout: https://www.ghostship.dk/blog/procedural-level-generation