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Diablo 1 for Web Browsers

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Re: Diablo 1 for Web Browsers

#61
post #54

Earlier quoted context omitted.

I am instantly taken back to a time where we literally planned to lug big tower computers to my friends house just to be able to play CS 1.6 together. Thank you for sharing!

Ah yes lugging around CRT monitors, what a time that was.

Had a Trinitron, that thing really put the lug in lugging.

Re: Diablo 1 for Web Browsers

#62
post #28

Earlier quoted context omitted.

IMO the sense of wonder and the defined dark aesthetics of both the worlds created for Diablo 1 and 2 are something Blizzard will have to proove it can still pull off.

Diablo 1 and 2 were made by Blizzard North, a different group of developers than Blizzard. There's a reason Diablo 3 feels so different.

There is that... and then there is explicitly mocking the fans who wanted the dark/gritty asthethic.

Re: Diablo 1 for Web Browsers

#63
post #46

Earlier quoted context omitted.

The latest one is a micropayment gamble game on phones.

Ohhhhh yeah sorry I forgot about that one. Something like pay-to-win, and costs $100k to 100% the game?

More like 600k (from currently known max upgrades). And good luck doing anything if you don't have team of 8 whales which you need for raids. So more like 4.8 million for proper maxing...

Re: Diablo 1 for Web Browsers

#64
Still some of the best (pseudo-) random dungeon generation I've ever played. That functionality alone probably accounts for over 90% of the time I spent replaying it.

It's strange to me that so few games in the genre seem to do this as well, over 25 years later. Hades is supposed to be good, but for some reason it doesn't look like something I'd enjoy. Maybe I'll pick it up on sale at some point and find out.

Re: Diablo 1 for Web Browsers

#67

It speaks volumes that a shareware copy of a multi decade old game running on a browser entertained me more than all the crap games optimized for engagement that are installed on my ipad. Now I got the quest for the water supply poisoning but I cant find the entrance. Is that area even available on shareware version?

Maybe games are generational like some long running film franchises.

Re: Diablo 1 for Web Browsers

#68
Wow, I grew up during the mid-90s when the internet was just starting to consume the world. Diablo (Battle.net) and QuakeWorld were my jams at the time. After that came the MMORPGs of the late 90s, Ultima Online and Asheron's Call. Good times.

I was recently reading Masters of Doom and this fits right in with the vibes of that book. Incredible seeing the lasting impact of the games of that time.

Re: Diablo 1 for Web Browsers

#69

Still some of the best (pseudo-) random dungeon generation I've ever played. That functionality alone probably accounts for over 90% of the time I spent replaying it. It's strange to me that so few games in the genre seem to do this as well, over 25 years later. Hades is supposed to be good, but for some reason it doesn't look like something I'd enjoy. Maybe I'll pick it up on sale at some point and find out.

Hades is excellent but the procedural generation is not one of its main selling points, IMO. For me it’s the story (elevated mainly by incredible characters) and the combat. The procedural generation is simply a means to funnel you to combat scenarios in randomized orders, but it’s less like diablo where entire levels are created but just a series of interconnected handcrafted rooms that are randomly connected. There is no real exploration, each room basically funnels you to the next by giving you a choice of upgrade and a different door for each. The main gameplay loop is basically - enter room, kill everything, get upgrade, go to next room, restart when you die. So if you’re looking for a diablo-clone, hades is not it - I would recommend Grim Dawn (but this doesn’t have procedural generation lol). Hades is still excellent but it’s Roguelite through and through, and one of the best ones at that.

Re: Diablo 1 for Web Browsers

#70

Wow, I grew up during the mid-90s when the internet was just starting to consume the world. Diablo (Battle.net) and QuakeWorld were my jams at the time. After that came the MMORPGs of the late 90s, Ultima Online and Asheron's Call. Good times. I was recently reading Masters of Doom and this fits right in with the vibes of that book. Incredible seeing the lasting impact of the games of that time.

I revisit Masters of Doom every year or two. I adore that book. The audiobook is fantastic, as well.
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