Apple, by walling their garden, have essentially used their hegemony to steal billions of dollars in potential revenue from developers. Think of how much innovation has been blocked by them intentionally gimping iOS Safari to prevent web apps from competing with native ones. Remember this when reviewing job applications, folks. Apple, Google, and Facebook employees, current and former, are morally derelict and have p…
App Store doesn't accept “too simple” apps
191–200 of 364 posts
Re: App Store doesn't accept “too simple” apps
#192Re: App Store doesn't accept “too simple” apps
#193Earlier quoted context omitted.
>Ran into the exact same problem with a very simple camera app I made. >[...] >(Just by posting this, now I fear I broke some kind of TOS, and can never publish an iOS app again?) This is how your loyalty to Apple's racket is rewarded. This is your prize for buying hundreds of dollars of their equipment and paying hundreds to license their development kit and get your software reviewed for their locked-down phones.
But it's okay because [vague arguments about "protection" and "privacy"]
Re: App Store doesn't accept “too simple” apps
#194Earlier quoted context omitted.
Let's see if I can paraphrase your argument: "The iPhone and the App Store exist, therefore developers should be thankful they exist regardless of how Apple treats them as they try to get their apps approved."
What would that dev do without their 80% they are making now if there was no iDevices? That 80% looks pretty good compared to 0%
Re: App Store doesn't accept “too simple” apps
#195Ran into the exact same problem with a very simple camera app I made. Camera app was completely gesture based. So you never had to find a button to quickly flip the camera to the other side of the phone or find the button to start/stop recording. It made using a camera a lot quicker to get multiple shots of a scene and your reaction shot. Also added in stabilization to the front lens, which was easy but wasn't enable…
The real reason is that they don't want more apps. There are too many, so any small independent dev has an uphill battle getting their app approved.
Namely the billions of unique apps for ever single brandless Chinese peripheral ever.
Re: App Store doesn't accept “too simple” apps
#196Earlier quoted context omitted.
>Ran into the exact same problem with a very simple camera app I made. >[...] >(Just by posting this, now I fear I broke some kind of TOS, and can never publish an iOS app again?) This is how your loyalty to Apple's racket is rewarded. This is your prize for buying hundreds of dollars of their equipment and paying hundreds to license their development kit and get your software reviewed for their locked-down phones.
But it's okay because [vague arguments about "protection" and "privacy"]
Re: App Store doesn't accept “too simple” apps
#197Earlier quoted context omitted.
> The user has no "right" to "install what they want". Words have meanings. If I own a gadget, I own it. That means that I _have the right_ to do whatever I want with it, including jailbreaking it, disassembling it, or throwing it from a cliff. Apple might not like it, and might take punitive action. Void the warranty, maybe even cancel your Apple account. But they can not send me to jail.
Relax. Nobody is talking about sending you to jail. What's at issue is whether you have the right to force Apple to carry any apps you want, in their App Store. And you don't. It's really that simple.
Re: App Store doesn't accept “too simple” apps
#198Ran into the exact same problem with a very simple camera app I made. Camera app was completely gesture based. So you never had to find a button to quickly flip the camera to the other side of the phone or find the button to start/stop recording. It made using a camera a lot quicker to get multiple shots of a scene and your reaction shot. Also added in stabilization to the front lens, which was easy but wasn't enable…
Is there any way around this? The prospect of building a functional piece of software that cannot be deployed is kind of tragic :/
Re: App Store doesn't accept “too simple” apps
#199Re: App Store doesn't accept “too simple” apps
#200Ran into the exact same problem with a very simple camera app I made. Camera app was completely gesture based. So you never had to find a button to quickly flip the camera to the other side of the phone or find the button to start/stop recording. It made using a camera a lot quicker to get multiple shots of a scene and your reaction shot. Also added in stabilization to the front lens, which was easy but wasn't enable…
>Ran into the exact same problem with a very simple camera app I made. >[...] >(Just by posting this, now I fear I broke some kind of TOS, and can never publish an iOS app again?) This is how your loyalty to Apple's racket is rewarded. This is your prize for buying hundreds of dollars of their equipment and paying hundreds to license their development kit and get your software reviewed for their locked-down phones.