Ran into the exact same problem with a very simple camera app I made. Camera app was completely gesture based. So you never had to find a button to quickly flip the camera to the other side of the phone or find the button to start/stop recording. It made using a camera a lot quicker to get multiple shots of a scene and your reaction shot. Also added in stabilization to the front lens, which was easy but wasn't enable…
The real reason is that they don't want more apps. There are too many, so any small independent dev has an uphill battle getting their app approved.
App Store doesn't accept “too simple” apps
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Re: App Store doesn't accept “too simple” apps
#72Yep, I got this rejection when I made this tipping app ( https://apps.apple.com/us/app/tip-69/id1460610078 ). I went on to add OCR detection for receipts so you don't have to type in the amount, I added more tipping modes, I added split bill functionality, and eventually added an entire social network with the ability to share your receipt for the world to see, like or comment on. Must have spent months trying to get…
Yep, the social network function is also my next go-to for getting this app accepted. Glad to hear it at least worked for someone, gives me hope. I'm thinking of adding an IRC client so that people that go to the same festival can talk about it in the days before the event, but it's all anonymous and ephemeral so I don't get into GDPR and privacy territory.
That's a really cool idea. One of the more unfortunate side effects of this curated feed filter bubble people find themselves isolated into, is the demise of the shared experience. Festivals (and other real life events) are the last bastion of shared experience, and you've found a good way to translate that to the digital realm.
Re: App Store doesn't accept “too simple” apps
#73And that's why we should open up stores by law if necessary. Apple shouldn't be the one to tell me what kind of apps I can have on the device I've bought with my money.
You already knew what you were getting into when you bought it, and Apple is far from having a monopoly.
That being said, a choice has to be made because two different entities have mutually exclusive rights: Do you side with an individuals' right to install whatever they want on a device they purchased? Or, a large company's right to restrict devices however they see fit?
Re: App Store doesn't accept “too simple” apps
#74Earlier quoted context omitted.
>Ran into the exact same problem with a very simple camera app I made. >[...] >(Just by posting this, now I fear I broke some kind of TOS, and can never publish an iOS app again?) This is how your loyalty to Apple's racket is rewarded. This is your prize for buying hundreds of dollars of their equipment and paying hundreds to license their development kit and get your software reviewed for their locked-down phones.
> paying hundreds to license their development kit hundreds or hundred?
Re: App Store doesn't accept “too simple” apps
#75Earlier quoted context omitted.
>Ran into the exact same problem with a very simple camera app I made. >[...] >(Just by posting this, now I fear I broke some kind of TOS, and can never publish an iOS app again?) This is how your loyalty to Apple's racket is rewarded. This is your prize for buying hundreds of dollars of their equipment and paying hundreds to license their development kit and get your software reviewed for their locked-down phones.
> paying hundreds to license their development kit hundreds or hundred?
Re: App Store doesn't accept “too simple” apps
#76I also don't think this app should have been rejected. However, if we assume that the rejection policy was correct (just for the sake of argument), I don't see how adding things like parallax, push notifications, or even a map, makes the application substantially different in the context of this rejection.
Re: App Store doesn't accept “too simple” apps
#77The appstore connect website keeps giving timeouts and errors. One client took me 2 hours to create all products manually. Scripts wouldn't run.
I submit around 5-10 apps per month. Much more more automized updates, same codebase, sort of same content.
The process is pretty standardized.
50 procent is accepted no problem. 50 procent is rejected.
They refer to vague guidelines written by lawyers. And when asked for specification often refuse to give an answer.
IAP products are reviewed independently so if they are not in sync that causes an app reject without notifying you.
All of it sucks.
Apple makes it complicated on purpose and they don't care much for new small developers.
Re: App Store doesn't accept “too simple” apps
#78Earlier quoted context omitted.
>Ran into the exact same problem with a very simple camera app I made. >[...] >(Just by posting this, now I fear I broke some kind of TOS, and can never publish an iOS app again?) This is how your loyalty to Apple's racket is rewarded. This is your prize for buying hundreds of dollars of their equipment and paying hundreds to license their development kit and get your software reviewed for their locked-down phones.
> paying hundreds to license their development kit hundreds or hundred?
Re: App Store doesn't accept “too simple” apps
#79Ran into the exact same problem with a very simple camera app I made. Camera app was completely gesture based. So you never had to find a button to quickly flip the camera to the other side of the phone or find the button to start/stop recording. It made using a camera a lot quicker to get multiple shots of a scene and your reaction shot. Also added in stabilization to the front lens, which was easy but wasn't enable…
The real reason is that they don't want more apps. There are too many, so any small independent dev has an uphill battle getting their app approved.
"Candidates for this job are required to have released an app on the iOS store"
"Fortune 100 corporation is suing Apple because it won't accept its app"
"Only 1 in 154 app applications is accepted by Apple"
"College admission consultants are starting to recommend high school students seeking admission to top colleges to release an app on the Apple store"
"Study shows college applicants who have release an app on the iOS store are twice as likely to gain admission to an Ivy League school"
"82% of Harvard's class of 2028 released an app on the Apple store prior to admission"
"Study shows that releasing an app on the Apple store and advertising that fact in your online dating profile triples your odds of a match"
Re: App Store doesn't accept “too simple” apps
#80Out of curiosity, since iOS seems to have a ~20% share in Romania, why not launch on Android first (which makes business sense at ~80% market share)? And if Apple keeps dicking around, at least make it easy for the mobile site to be installed as a web app to iOS homescreens. @Apple Seriously?
1. What the dev themselves use. I don't want to use an app that the dev doesn't use daily.
2. What the development experience is like (tooling and API)
3. If you wish to monetize your app at all, iOS users spend disproportionately more. It's not about % of devices so much as it is about % paying users. (Same idea for the % of the target market, how many music festival goers use iOS?)