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App Store doesn't accept “too simple” apps

notes.alinpanaitiu.com

21–30 of 364 posts

Re: App Store doesn't accept “too simple” apps

#21
post #2

It's a bummer obviously, but is there an actual reason not to just use the website?

- available without internet

- you can have personalisation in the app without needing to create an account

- can have access to location without asking the user every time

Re: App Store doesn't accept “too simple” apps

#24
post #10

Apple, by walling their garden, have essentially used their hegemony to steal billions of dollars in potential revenue from developers. Think of how much innovation has been blocked by them intentionally gimping iOS Safari to prevent web apps from competing with native ones. Remember this when reviewing job applications, folks. Apple, Google, and Facebook employees, current and former, are morally derelict and have p…

Apple, by creating the iPhone and a standardized App Store, have essentially created billions of revenue for developers throughout the years.

I find your sense of entitlement morally derelict.

Re: App Store doesn't accept “too simple” apps

#26
post #8

They've done this since the early days of the app store. Mostly-content apps without really broad appeal have long carried a high risk of rejection. > Homescreen widgets: utterly useless, but can't get more iOS-y and less webapp-y than this, right? This especially, but really the whole post reads like the system working as intended. Granted (as the author notes) way too much shit gets through anyway, but that's not a…

I think Apple has every right to tighten up their first-party App Store, but they should also acknowledge the user's right to install what they want. Maybe some people do want a "too simple" app, and I don't think Apple has the right to tell the user what is-and-isn't appropriate. It's common sense. This would be a great time for them to add a Developer Mode a-la Android, and also start purging their own shopfronts. If Apple genuinely believes they can compete in a free market, they should have no problem restocking their store.

Re: App Store doesn't accept “too simple” apps

#28
post #15

Ran into the exact same problem with a very simple camera app I made. Camera app was completely gesture based. So you never had to find a button to quickly flip the camera to the other side of the phone or find the button to start/stop recording. It made using a camera a lot quicker to get multiple shots of a scene and your reaction shot. Also added in stabilization to the front lens, which was easy but wasn't enable…

Create an app with complex filters and social shit and make the app hit an HTTP endpoint to see if they should be enabled on startup. Once the app is accepted into the store, hide the stupid features remotely. :-)

Re: App Store doesn't accept “too simple” apps

#29
post #9

Yep, I got this rejection when I made this tipping app ( https://apps.apple.com/us/app/tip-69/id1460610078 ). I went on to add OCR detection for receipts so you don't have to type in the amount, I added more tipping modes, I added split bill functionality, and eventually added an entire social network with the ability to share your receipt for the world to see, like or comment on. Must have spent months trying to get…

Huh, that looks useful for me!

Re: App Store doesn't accept “too simple” apps

#30
post #15

Ran into the exact same problem with a very simple camera app I made. Camera app was completely gesture based. So you never had to find a button to quickly flip the camera to the other side of the phone or find the button to start/stop recording. It made using a camera a lot quicker to get multiple shots of a scene and your reaction shot. Also added in stabilization to the front lens, which was easy but wasn't enable…

(author here) Man that camera app sounds so good! I love gesture based apps, and I'm tired of going looking for buttons on the most used functions of a device..

The biggest problem I try to convey is that you have no way of knowing you'll get the rejection without putting the work in first.

So you, like me, wasted probably days (if not weeks) to create a fully functional app, spent much of that time on user-facing functions that you would have probably not needed, only to find that it was for nothing.

It's not like on Android where you can just share an APK with your friends.

TestFlight still has to review your betas, if you want to at least share the app with someone else.

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