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Why does Meta Quest – Horizon Worlds look so terible?

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Re: Why does Meta Quest – Horizon Worlds look so terible?

#71
post #35
post #8

https://youtu.be/7xvNNt-dRrA?t=93 playstation home had the quality of the metaverse in 2008. lol

This is why the argument about "weak" hardware makes no sense. A GPU from 2008 is at least an order of magnitude worse in peak perf than a modern "weak" GPU.

A GPU from 2008 has to fill a quarter of the pixels at half of the refresh rate and has no latency, weight, or heat requirements. The Quest 2 has to carry a massive burden being on a face and fill nearly 4k pixels at 72 FPS. Meta has stringent requirements on maintaining that FPS to prevent VR sickness

Re: Why does Meta Quest – Horizon Worlds look so terible?

#72

Because Facebook is trying to cobble together crap on top of Unity. They are using an inferior engine built by someone else and designed to make mobile games. There's no way they will rule the metaverse without owning the engine and getting serious about the non hardware side of the problem. Too bad Epic isn't making a metaverse platform play.

The paintbrushes aren’t at fault when the painter hasn’t learned the fundamentals of painting. Unity is extremely powerful.

I'm not sure I'd buy the paintings of a painter that didn't own his own brushes.
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