I'm in the process of developing a small indie game for the Oculus Quest. It's not easy to get good graphics, but one really obvious thing that is missing from Horizon World's is really simple -- textures. I suspect the development team ditched most textures entirely as you can reduce virtually all rendering to a very small number of draw calls by having everything share a single texture. This saves the engineering t…
Why does Meta Quest – Horizon Worlds look so terible?
61–70 of 72 posts
Re: Why does Meta Quest – Horizon Worlds look so terible?
#62I suspect that a lot of the content creation has to do with that.
For example:
- Art director? Most of the content is user generated.
- Game developers on the team? Why? Their goal is not to make the game themselves but to make tools that let other people make stuff.
- Lack of user uploaded texture. Well, that can be easily abused so better to not allow user uploaded textures at all.
- No way to sculpt custom shapes. Well... that would be hard to do at scale in pure VR and allowing them to upload models from computers essentially creates two classes of creators. The regular people and the pros.
Etc.
I don't work for Meta and have no idea if any of this is accurate but I think it seems plausible.
Re: Why does Meta Quest – Horizon Worlds look so terible?
#63Re: Why does Meta Quest – Horizon Worlds look so terible?
#64Too bad Epic isn't making a metaverse platform play.
Re: Why does Meta Quest – Horizon Worlds look so terible?
#65I assume their wrists are held up like that because in the real world, everybody is holding up their controllers. Maybe they're all sitting at their desks in this call and are resting their hands on their desks with the controllers in hand?
These all seem like basic UX and aesthetic issues that someone could've seen early on and corrected. If nobody caught these issues, then that's troubling. Or, if somebody caught them but couldn't do anything about them, that's also troubling.
Re: Why does Meta Quest – Horizon Worlds look so terible?
#66Re: Why does Meta Quest – Horizon Worlds look so terible?
#67It feels like a central problem with these "total sandbox" games/virtual platforms is that there's no underlying aesthetic or- as OP mentions, art direction- to anchor it. So it stands for nothing. I suppose Second Life and Roblox are major exceptions to that, and have been wildly successful, but do we really need another version of those platforms but far more limited and in VR? It reminds me of IMVU, which is surpr…
Re: Why does Meta Quest – Horizon Worlds look so terible?
#68What I don't see anyone mentioning is that Horizon Worlds has an emphasis on being able to create your entire world inside of the app using tools in VR. I suspect that a lot of the content creation has to do with that. For example: - Art director? Most of the content is user generated. - Game developers on the team? Why? Their goal is not to make the game themselves but to make tools that let other people make stuff.…
Re: Why does Meta Quest – Horizon Worlds look so terible?
#69Because Facebook is trying to cobble together crap on top of Unity. They are using an inferior engine built by someone else and designed to make mobile games. There's no way they will rule the metaverse without owning the engine and getting serious about the non hardware side of the problem. Too bad Epic isn't making a metaverse platform play.
Re: Why does Meta Quest – Horizon Worlds look so terible?
#70The Oculus/Meta Quest 2 runs on a Qualcomm Snapdragon XR2. That chip's GPU, the Adreno 650, has a pixel fill rate of 14 GP/s. Compare this to a GPU like the NVidia RTX 3090, which has a fill rate of 190 GP/s. Lighting, textures, transparency, and many of the effects that make things look good in modern games, at the resolution and framerate required for smooth VR, can't currently be done on a $400 headset. At least i…
There are plenty of games and apps on Quest 2 that look far better and run with good performance though... Horizons is weird because it's an ugly outlier relative to other Quest 2 titles . It feels like some kinda misstep imo.