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Why does Meta Quest – Horizon Worlds look so terible?

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21–30 of 72 posts

Re: Why does Meta Quest – Horizon Worlds look so terible?

#21
Along with some of the other things mentioned, mostly including the extremely low power hardware, the app is also extremely early in development. The art will certainly undergo many reworks, so they probably dont want to invest heavily in it yet. Plus the whole vision is extremely technically complicated, with significant challenges to it, while the art is something that can be focused on later.

Imo the biggest thing is that the current stage of the platform is barely even a beta, but is being pitched very officially.

Unrelated to the above, I think their whole vision is incredibly bland and boring, which is, above all else, what will be the biggest downfall.

Re: Why does Meta Quest – Horizon Worlds look so terible?

#22
It feels like a central problem with these "total sandbox" games/virtual platforms is that there's no underlying aesthetic or- as OP mentions, art direction- to anchor it. So it stands for nothing. I suppose Second Life and Roblox are major exceptions to that, and have been wildly successful, but do we really need another version of those platforms but far more limited and in VR?

It reminds me of IMVU, which is surprisingly still alive and well.

Re: Why does Meta Quest – Horizon Worlds look so terible?

#23
post #12

The Oculus/Meta Quest 2 runs on a Qualcomm Snapdragon XR2. That chip's GPU, the Adreno 650, has a pixel fill rate of 14 GP/s. Compare this to a GPU like the NVidia RTX 3090, which has a fill rate of 190 GP/s. Lighting, textures, transparency, and many of the effects that make things look good in modern games, at the resolution and framerate required for smooth VR, can't currently be done on a $400 headset. At least i…

I mean you can literally run HL: Alyx on the quest 2 so this doesnt really hold up?

Re: Why does Meta Quest – Horizon Worlds look so terible?

#24
post #17

I have a theory that it's all a facade, and Facebook is using the metaverse to attract investors / publicity and/or hide funding. Either that or Zuck / Facebook execs are just in a massive echo chamber. Just like crypto enthusiasts. Yeah it looks bad to us but they're so deluded they literally don't realize.

I would argue HN is the biggest echo chamber in tech. The hive mind is very strong here

You forgot Reddit

Re: Why does Meta Quest – Horizon Worlds look so terible?

#25
post #12

The Oculus/Meta Quest 2 runs on a Qualcomm Snapdragon XR2. That chip's GPU, the Adreno 650, has a pixel fill rate of 14 GP/s. Compare this to a GPU like the NVidia RTX 3090, which has a fill rate of 190 GP/s. Lighting, textures, transparency, and many of the effects that make things look good in modern games, at the resolution and framerate required for smooth VR, can't currently be done on a $400 headset. At least i…

A quick look on Wikipedia[0] shows that 14 GP/s is bad, but really not that bad. It's not like games from 10 years ago when that kind of fill rate was common all looked this bad. Consider that even the humble Xbox 360 had plenty of better looking games than this and only had a I don't think this is a particularly good argument in Meta's favour.

0: https://en.wikipedia.org/wiki/List_of_Nvidia_graphics_proces...

Re: Why does Meta Quest – Horizon Worlds look so terible?

#26
post #12

The Oculus/Meta Quest 2 runs on a Qualcomm Snapdragon XR2. That chip's GPU, the Adreno 650, has a pixel fill rate of 14 GP/s. Compare this to a GPU like the NVidia RTX 3090, which has a fill rate of 190 GP/s. Lighting, textures, transparency, and many of the effects that make things look good in modern games, at the resolution and framerate required for smooth VR, can't currently be done on a $400 headset. At least i…

There are plenty of games and apps on Quest 2 that look far better and run with good performance though... Horizons is weird because it's an ugly outlier relative to other Quest 2 titles. It feels like some kinda misstep imo.

Re: Why does Meta Quest – Horizon Worlds look so terible?

#27

I have a theory that it's all a facade, and Facebook is using the metaverse to attract investors / publicity and/or hide funding. Either that or Zuck / Facebook execs are just in a massive echo chamber. Just like crypto enthusiasts. Yeah it looks bad to us but they're so deluded they literally don't realize.

a16z is crypto central now and they're funding Adam Neumann, everything's even more of a facade- or farce- than it has been in past years. Is that what happens right before a bubble bursts?

Re: Why does Meta Quest – Horizon Worlds look so terible?

#28
post #11

Software has to run on the Quest, which costs $300 delivered.

And just how many people have to wear these headsets for how many hours to justify the billions being poured into this Big Next Thing..? Married couples can sit in front of a tv together and play console games… are they going to sit next to each other with face masks on for hours upon hours..?

Earnest question: I’m not a gamer nor would ever consider buying a VR thing.

Re: Why does Meta Quest – Horizon Worlds look so terible?

#30
post #23
post #12

The Oculus/Meta Quest 2 runs on a Qualcomm Snapdragon XR2. That chip's GPU, the Adreno 650, has a pixel fill rate of 14 GP/s. Compare this to a GPU like the NVidia RTX 3090, which has a fill rate of 190 GP/s. Lighting, textures, transparency, and many of the effects that make things look good in modern games, at the resolution and framerate required for smooth VR, can't currently be done on a $400 headset. At least i…

I mean you can literally run HL: Alyx on the quest 2 so this doesnt really hold up?

It does not run on the Quest 2; people stream it from gaming PCs.
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