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Adventure game graphics with DALL-E 2

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141–150 of 162 posts

Re: Adventure game graphics with DALL-E 2

#141

Earlier quoted context omitted.

Consider the extreme low quality visuals of SouthPark. They used their low quality imagery as joke enhancement for their presenting ideas far more sophisticated than the majority of animated media.

Exactly. And it only took a tool (Flash) that allowed a small team to do what used to require a whole company of trained experts (animated cartoons).

I think you missed my point: they put their energy into the writing, not the animation.

Re: Adventure game graphics with DALL-E 2

#142
post #57

I’m concerned about the precedent DALL-E 2 is setting. Learning skills, whether it be drawing, painting, or otherwise, should not be a “problem” that needs to be solved with AI. The joy of creating is in the journey, not the destination. I can’t imagine any fulfillment from glueing together auto-generated content. It’s the art equivalent of a CRUD app.

Is photography an art, or are you just using a machine and fiddling with settings?

Re: Adventure game graphics with DALL-E 2

#143

Earlier quoted context omitted.

Exactly. And it only took a tool (Flash) that allowed a small team to do what used to require a whole company of trained experts (animated cartoons).

I think you missed my point: they put their energy into the writing, not the animation.

Maybe, but I think you missed mine: they were able to put all their energy into the writing because the animation had been made trivial by a new tool.

Had they had to draw the episodes the old-fashioned way, they would have had to put a lot more energy into the animation even to get the same result.

Re: Adventure game graphics with DALL-E 2

#144
post #68

Earlier quoted context omitted.

> From there to moving animations is a relatively small step and already being worked on. From there to photo realistic scenes directed by just words not that big of a leap either and also something that is being worked on. I don’t think DALL-E can even persist a single 2d object between scenes. For example, if you create an animated character you like, I don’t think it’s possible to ask DALL-E to render that same ch…

Competitors like Midjourney and Stablediffusion already allow you to re-use an image seed, which makes it much easier to persist style and character across images. 3D can often be inferred by 2D data, 3D training data could also be generated, etc. Think how fast the space has moved just in the last 3 years and extrapolate from that, don't focus too much on today's shortcomings.

But then there are predictions from the 50s that we’d have flying cars by the year 2000.

Sometimes tech hits a plateau.

Animated movies make tons of money, so there’s definitely motivation to make their production faster. I just think the complexities are so intricate that I wouldn’t be surprised if AI-generated animation still seems “not quite right” in the near future.

Re: Adventure game graphics with DALL-E 2

#145

Earlier quoted context omitted.

I think you missed my point: they put their energy into the writing, not the animation.

Maybe, but I think you missed mine: they were able to put all their energy into the writing because the animation had been made trivial by a new tool. Had they had to draw the episodes the old-fashioned way, they would have had to put a lot more energy into the animation even to get the same result.

Yeah, agreed.

Re: Adventure game graphics with DALL-E 2

#146
post #26

I started off feeling hopeful/excited by OpenAI, GPT-3, DALL-E, etc, as a creator/writer. As time has progressed and I've used these tools and other machine learning tools to create media, I've become disillusioned. It feels as if this is about to explode an existing problem, namely, there's too much content in the world already. Lowering the effort bar for content creation and generation is, in some ways, going to c…

I remember back when I was in college the WWW was barely released and search was in its infancy. If you were doing a research paper, trying to use the WWW to search for papers on the topic was laughably useless. Instead you would go to the university library (which still used card catalogs!) and make an appointment with these people who had access to some search system (I can’t remember what it was called). You would sit down with them and explain what you were researching and they would craft search queries in the query language this system used and read over the results with you to see if they sounded promising. They would tweak the query based on your feedback until you got the results you wanted. Then they would print out the results and you could go elsewhere in the library to lookup the papers. It cost money per search, but the university covered the cost.

I wonder if we might see something similar with these ai generation tools. People who become experts at crafting the queries to get back the results you are looking for act as intermediaries.

Re: Adventure game graphics with DALL-E 2

#147

Earlier quoted context omitted.

We're at the beginning of a rapidly evolving situation where out of the blue it is now possible to direct an AI to produce imagery that is interesting using just language. From there to moving animations is a relatively small step and already being worked on. From there to photo realistic scenes directed by just words not that big of a leap either and also something that is being worked on. Are there constraints, gli…

Speaking of upping their game, I have a friend who worked in photography, and photo and video editing. Over the years, the tools got better and better and more user friendly. The money started to disappear due to more and more people being able to just use phone apps to do it all. He adapted by… leaving the field completely for a tech job. That’s what we will see: a far smaller percent of people who have the pleasure…

That is more an economic argument than the philosophical one about what art is. Yes, the vast majority of artists will lose their jobs, if they do art as a vocation, but people who make art, to make it, will continue to create. That is what the parent is implying, I believe.

Re: Adventure game graphics with DALL-E 2

#148
post #92

Earlier quoted context omitted.

So frustrating that there's no way to access this tech without putting your name on a list and waiting an unspecified amount of time (months?). It's the sort of thing many people would pay well for, even at its current stage of development.

My wait was only 2-3 weeks FWIW.

I think it depends on what you tell them when you fill out the application. I was honest and didn't tell them I was a YouTube influencer, venture capitalist, underground artist, and/or credentialed researcher. I just wanted to play with it and see how it worked.

Most of the interesting things I've done in my life and career began with just wanting to play with something and see how it worked, but it was probably unrealistic to expect OpenAI to buy into that, given the large number of more worthy-sounding candidates in line ahead of me. Maybe I'll reapply with a different email address and make up a more mediagenic motivation.

Re: Adventure game graphics with DALL-E 2

#149

Earlier quoted context omitted.

Tiktok optimises for what people spend a long time looking at, but I don’t think that anyone would claim the metric it uses is what we would want to define as quality in the broader sense.

I seriously wonder if Tiktok uses eye gaze tracking in their interest assessments. If people's eyes follow the same gaze pattern on a clip repeatedly, that's a damn clear indicator of interest.

My personal hypothesis (based on nothing) is that TikTok just uses the very strong signal of watch time. If you watch a clip all the way, or multiple times, that's good. If you skip early - that's bad.

When I had Netflix I remember being frustrated that Netflix would recommend me shows "based on" content I had watched for a few minutes, decided I didn't like, and backed out of. Why would you recommend me content if you have a strong signal I dislike it?

Re: Adventure game graphics with DALL-E 2

#150

Earlier quoted context omitted.

We're at the beginning of a rapidly evolving situation where out of the blue it is now possible to direct an AI to produce imagery that is interesting using just language. From there to moving animations is a relatively small step and already being worked on. From there to photo realistic scenes directed by just words not that big of a leap either and also something that is being worked on. Are there constraints, gli…

I wonder how tweakable those generated images are. The most important requirement for 'game art creation' is that it is created in a tight feedback loop between an artists, an art director who needs to enforce an overall artistic vision, and the cold, hard requirements of the game design. Can I tell the AI "that looks great, keep the trees and house, but I need the door on the right side, and the sky a bit less cloud…

wait 2 more generations and yes

what you've asked for can be accomplished with existing techniques

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