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Adventure game graphics with DALL-E 2

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131–140 of 162 posts

Re: Adventure game graphics with DALL-E 2

#131

Earlier quoted context omitted.

My opinion on the problem of "too much content to watch in several lifetimes" will not be solved on the supply side, but the demand side. All content is not created equal: we are social animals and what people around us do interests us much more, even if it is of lower quality. So, if anyone can generate professional-looking creative projects with relative little effort, we'll gravitate towards people creating conten…

I might be wrong, but I could imagine that AI will push the absoulute maximum out of human creativity. To beat AI, you'll truly need to make something outstanding and I think there will be people achieving that and truly pushing the boundaries of creativity and art forward, in ways we haven't seen before. And those people will be rewarded. Everyone will have to step up their game.

Probably, artists will use AI not to "beat" it, but as a base tool for exploring the space of possibility and expanding it into new territories. People will see AI as just one more tool in the toolbox.

People using Dall-E or Midjourney naively will be like those unremarkable classicism painters in the late XIX century doing realistic yet conventional paintings which nowadays you can create as studio photographs.

Meanwhile, brilliant artists will train new AI models throwing in data collections that have never been seen before as their training input, to generate completely new styles - just like the -ism movements threw all academic conventions away in pursue of new art styles, bringing us modern and postmodern art.

Re: Adventure game graphics with DALL-E 2

#132
post #72

Earlier quoted context omitted.

I wasn’t seriously expecting investment to change, just kinda funny/sad that in this case the thing getting automated is something humans enjoy doing (illustrating) rather than many things they both don’t enjoy and need more (street cleaning, construction work, menial physical labor in general). So you think in your example illustrators taking up street cleaning work will result in an overall improvement of life for…

This is what I'm thinking as well. I would go so far to say that it's directly evil to automate away illustration and other forms of creativity. Sure, many people will think it's cool and useful, but so many people will see their reason to live taken away from them. This is not only about making a living, creative arts is something much deeper and meaningful for lots of people. I wish we could spend our collective br…

How dare they automate weaving cloth, it's a creative endeavor with a long history! It's deeply meaningful for lots of people in some cultures! Time to smash the looms!

Re: Adventure game graphics with DALL-E 2

#133

Why not feed all the descriptions from say, original Colossal Cave Adventure game into DALL-E 2? "YOU ARE STANDING AT THE END OF A ROAD BEFORE A SMALL BRICK BUILDING. AROUND YOU IS A FOREST. A SMALL STREAM FLOWS OUT OF THE BUILDING AND DOWN A GULLY."

Decided to try it out: https://labs.openai.com/s/nHmjLYmVPdDQzUU5DvGT2JgK

It's interesting that in both of the examples people have shared here, the image produced was quite good but entirely missed the "flowing out of the building" part of the prompt (which I think is a fairly significant aspect of the scene).

Re: Adventure game graphics with DALL-E 2

#134

Earlier quoted context omitted.

The quality of the upper echelon of art may be raised, but there's still a discovery problem there. Having to sift through stuff to find the gems is already an issue imo. The OP makes a decent (pessimistic) point

I think AI will be pretty good at doing recommendations. Show you a bit of random, get your likes and dislikes, exploit what the algorithm learned. TikTok does this well already and, I expect, will continue to do well when the content is AI generated.

AI won't be designed to serve the users recommendations, but what is in the best interest of the person designing the AI. There was a pretty good article on HN about this, yesterday I think, that covered this well.

This is the thread: https://news.ycombinator.com/item?id=32482523

and it's well worth reading the article.

TL:DR; AI is good at something, but don't expect it to be aligned with what the user wants.

Re: Adventure game graphics with DALL-E 2

#135
post #127

Earlier quoted context omitted.

It's not a small step to move from image generation to animation. In fact, it's quite contrare the complexity grows with length, even creating a short would be exponential in cost. GAN Networks cannot and will never be able to do this.

GAN architecture are no longer used expect for small project, they are unstable to train, they usually not cover the whole distribution and they are hard to condition. Nowadays people use diffusion or transformer models.

GAN is in reference to the subfield this belongs to Generative Artificial Networks

Re: Adventure game graphics with DALL-E 2

#136
post #26

I started off feeling hopeful/excited by OpenAI, GPT-3, DALL-E, etc, as a creator/writer. As time has progressed and I've used these tools and other machine learning tools to create media, I've become disillusioned. It feels as if this is about to explode an existing problem, namely, there's too much content in the world already. Lowering the effort bar for content creation and generation is, in some ways, going to c…

We're at the beginning of a rapidly evolving situation where out of the blue it is now possible to direct an AI to produce imagery that is interesting using just language. From there to moving animations is a relatively small step and already being worked on. From there to photo realistic scenes directed by just words not that big of a leap either and also something that is being worked on. Are there constraints, gli…

Speaking of upping their game, I have a friend who worked in photography, and photo and video editing. Over the years, the tools got better and better and more user friendly. The money started to disappear due to more and more people being able to just use phone apps to do it all. He adapted by… leaving the field completely for a tech job.

That’s what we will see: a far smaller percent of people who have the pleasure of paying their bills by working in the arts. It’s all already so commoditized, I don’t know a single artist any more who can do it full time except one woman with a gallery I met the other day on a road trip. Is she going to have to go back to her old career of environmental policy soon?

Re: Adventure game graphics with DALL-E 2

#137

Earlier quoted context omitted.

We're at the beginning of a rapidly evolving situation where out of the blue it is now possible to direct an AI to produce imagery that is interesting using just language. From there to moving animations is a relatively small step and already being worked on. From there to photo realistic scenes directed by just words not that big of a leap either and also something that is being worked on. Are there constraints, gli…

I wonder how tweakable those generated images are. The most important requirement for 'game art creation' is that it is created in a tight feedback loop between an artists, an art director who needs to enforce an overall artistic vision, and the cold, hard requirements of the game design. Can I tell the AI "that looks great, keep the trees and house, but I need the door on the right side, and the sky a bit less cloud…

With Dall-E you can already do selective inpainting to replace areas of an existing image. It’s incredibly powerful.

Re: Adventure game graphics with DALL-E 2

#138
post #26

I started off feeling hopeful/excited by OpenAI, GPT-3, DALL-E, etc, as a creator/writer. As time has progressed and I've used these tools and other machine learning tools to create media, I've become disillusioned. It feels as if this is about to explode an existing problem, namely, there's too much content in the world already. Lowering the effort bar for content creation and generation is, in some ways, going to c…

It doesn’t matter how many bad Steam games there are, because their algorithms prevent you from ever seeing the vast majority of games on the platform. The same is true for videos on youtube and songs on spotify, you won’t find the really low effort/quality content unless you actively seek it out.

Re: Adventure game graphics with DALL-E 2

#139
post #28

After seeing all the DALL-E 2 posts it's pretty clear that interacting with it is an art and not a science. If black box AI continues to improve I predict an emerging profession of "AI Prompters" whom others will pay to get the desired outputs out of AI tools.

Go was an art too, and they built an AI to find the optimal move.

Train another AI on improving input prompts to another prompt that generates art humans find pleasing.

Re: Adventure game graphics with DALL-E 2

#140
post #48

DALL-E is next level. I'm still waiting for the day where I'd get to play a fully AI generated game with a generated story line; one that rapidly changes according to the decisions made by the player. That would be insane.

Maybe you are already playing it. Or am I?

5 billion years of evolution, an endless amount of lifeforms came and went, how lucky must we be to have our one and only shot at life right now, right here. Born free of hunger, free of the primal struggles of survival, that alone is an inconceivable fortune. But not only that, we're also here in time to witness monumental revolutions, the creation of the Internet, and now the creation of AI. AI that will make artificial reality indistinguishable from reality, generate whatever we desire, live however we desire. The only limit being our thoughts.

And it's all happening now! What a great time to be alive, imagine being incarnated in one of the infinite other possibilities and having to life a normal live, that would have sucked!

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