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Adventure game graphics with DALL-E 2

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Re: Adventure game graphics with DALL-E 2

#41
post #26

I started off feeling hopeful/excited by OpenAI, GPT-3, DALL-E, etc, as a creator/writer. As time has progressed and I've used these tools and other machine learning tools to create media, I've become disillusioned. It feels as if this is about to explode an existing problem, namely, there's too much content in the world already. Lowering the effort bar for content creation and generation is, in some ways, going to c…

> Lowering the effort bar for content creation and generation is, in some ways, going to cause a deluge of low-quality/mid-quality content to be generated.

Isn't this the case already?

For example, I have recently discovered science fiction poetry exists. The amount of stuff that gets produced in this niche of a niche is baffling already, and growing almost exponentially.

I feel human curation and editing will just have to be important again.

Re: Adventure game graphics with DALL-E 2

#42
post #40

Earlier quoted context omitted.

We're at the beginning of a rapidly evolving situation where out of the blue it is now possible to direct an AI to produce imagery that is interesting using just language. From there to moving animations is a relatively small step and already being worked on. From there to photo realistic scenes directed by just words not that big of a leap either and also something that is being worked on. Are there constraints, gli…

I don’t want it “whatabout” this, but…Is art really the thing we need to automate right now? There’s so much labor that we more directly need more of and that we could all benefit a lot more from automating it. To give a mundane example off the top of my head- street cleaning. I live in a big city (Berlin) which is often filthy with litter. Obviously there are not enough people cleaning it (or it wouldn’t be). Can’t…

It's not about what we need. Scientific research in this case has been the result of looking around and seen what can be done with the technology at hand without caring if it was what we need or don't. If you feel like "we" should be automating other stuff, you are free to make your own contribution, it's not like OpenAI owns the keys to the field.

Re: Adventure game graphics with DALL-E 2

#43
Why not feed all the descriptions from say, original Colossal Cave Adventure game into DALL-E 2?

"YOU ARE STANDING AT THE END OF A ROAD BEFORE A SMALL BRICK BUILDING. AROUND YOU IS A FOREST. A SMALL STREAM FLOWS OUT OF THE BUILDING AND DOWN A GULLY."

Re: Adventure game graphics with DALL-E 2

#44
post #40

Earlier quoted context omitted.

I don’t want it “whatabout” this, but…Is art really the thing we need to automate right now? There’s so much labor that we more directly need more of and that we could all benefit a lot more from automating it. To give a mundane example off the top of my head- street cleaning. I live in a big city (Berlin) which is often filthy with litter. Obviously there are not enough people cleaning it (or it wouldn’t be). Can’t…

It's not about what we need. Scientific research in this case has been the result of looking around and seen what can be done with the technology at hand without caring if it was what we need or don't. If you feel like "we" should be automating other stuff, you are free to make your own contribution, it's not like OpenAI owns the keys to the field.

But the people at OpenAI aren’t doing it as a hobby, they’ve got a lot of money to conduct this research (from Wikipedia: “The organization was founded in San Francisco in late 2015 by Elon Musk, Sam Altman, and others, who collectively pledged US$1 billion.” [1])

This is the misallocation of resources I’m referring to.

[1] https://en.wikipedia.org/wiki/OpenAI

Re: Adventure game graphics with DALL-E 2

#45

Why not feed all the descriptions from say, original Colossal Cave Adventure game into DALL-E 2? "YOU ARE STANDING AT THE END OF A ROAD BEFORE A SMALL BRICK BUILDING. AROUND YOU IS A FOREST. A SMALL STREAM FLOWS OUT OF THE BUILDING AND DOWN A GULLY."

That actually sounds like a pretty interesting interactive art exhibition piece!

Re: Adventure game graphics with DALL-E 2

#47
post #7

I've been exploring a related concept in a Telegram game. The player can basically create a choose your own adventure-type world by describing a set of interlocking scenes and the segues (buttons/commands) between them. I'm using Disco Diffusion for the rendering instead of Dall-e 2 but the limitations are similar. It can be frustrating to get consistent results or impose the kind of order on them that is required to…

One cool thing about Stable Diffusion (the current leading competitor to DALLE) is that you can create images in a similar style by configuring the seed number. Different prompts with the same seed number can be used to create different images with similar visual styles, character design, etc.

For example, this person used SD to generate portraits of the same woman at different ages, from an infant to an 80 year old:

https://reddit.com/r/StableDiffusion/comments/wq6t5z/portrai...

Re: Adventure game graphics with DALL-E 2

#48
DALL-E is next level. I'm still waiting for the day where I'd get to play a fully AI generated game with a generated story line; one that rapidly changes according to the decisions made by the player. That would be insane.

Re: Adventure game graphics with DALL-E 2

#49
post #40

Earlier quoted context omitted.

We're at the beginning of a rapidly evolving situation where out of the blue it is now possible to direct an AI to produce imagery that is interesting using just language. From there to moving animations is a relatively small step and already being worked on. From there to photo realistic scenes directed by just words not that big of a leap either and also something that is being worked on. Are there constraints, gli…

I don’t want it “whatabout” this, but…Is art really the thing we need to automate right now? There’s so much labor that we more directly need more of and that we could all benefit a lot more from automating it. To give a mundane example off the top of my head- street cleaning. I live in a big city (Berlin) which is often filthy with litter. Obviously there are not enough people cleaning it (or it wouldn’t be). Can’t…

Automatically cleaning streets is a much harder problem than generating images. There might just be no dedicated work being done on it currently because it isn't a solvable problem given the current state of the art.

Re: Adventure game graphics with DALL-E 2

#50
post #40

Earlier quoted context omitted.

We're at the beginning of a rapidly evolving situation where out of the blue it is now possible to direct an AI to produce imagery that is interesting using just language. From there to moving animations is a relatively small step and already being worked on. From there to photo realistic scenes directed by just words not that big of a leap either and also something that is being worked on. Are there constraints, gli…

I don’t want it “whatabout” this, but…Is art really the thing we need to automate right now? There’s so much labor that we more directly need more of and that we could all benefit a lot more from automating it. To give a mundane example off the top of my head- street cleaning. I live in a big city (Berlin) which is often filthy with litter. Obviously there are not enough people cleaning it (or it wouldn’t be). Can’t…

The direct application is instant illustration. It's called "art" because it has less requirements and can't be objectively judged. There is a long way to becoming useful, but it can have a very real world impact in everyday jobs.

Lots of people losing their jobs over this also means more available workforce for those more important jobs of yours

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