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Adventure game graphics with DALL-E 2

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Re: Adventure game graphics with DALL-E 2

#2
These sort of complex 2D environments are a nightmare to work with in adventure games, since you have to manually detail where the player character can go, how the character should grow/shrink to simulate perspective, etc.

I checked a video of Milkmaid of the Milky Way (2017) and sure enough, the environments are 3D with heavy stylization. Characters are animated in 2D but positioned and rendered as billboards or similar. 3D environments are much simpler to work with, using an off-the-shelf engine.

There is a kind of adventure game you can easily make with static 2D graphics: graphical text adventures. Not particularly exciting, but it'll work. For more sophisticated games, you can probably get away with AI generation for stuff like character portraits.

Re: Adventure game graphics with DALL-E 2

#3
post #2

These sort of complex 2D environments are a nightmare to work with in adventure games, since you have to manually detail where the player character can go, how the character should grow/shrink to simulate perspective, etc. I checked a video of Milkmaid of the Milky Way (2017) and sure enough, the environments are 3D with heavy stylization. Characters are animated in 2D but positioned and rendered as billboards or sim…

You’ll definitely need to nap the walkable areas and even worse split the image into layers so you can walk behind/between things.

Re: Adventure game graphics with DALL-E 2

#4
post #2

These sort of complex 2D environments are a nightmare to work with in adventure games, since you have to manually detail where the player character can go, how the character should grow/shrink to simulate perspective, etc. I checked a video of Milkmaid of the Milky Way (2017) and sure enough, the environments are 3D with heavy stylization. Characters are animated in 2D but positioned and rendered as billboards or sim…

I don't think it'll be long before there's a 3D modeling version of DALL-E.

There's already a bunch of programs that can turn 2d images into 3d models - definitely a lot to improve - but they exist.

Re: Adventure game graphics with DALL-E 2

#6
post #2

These sort of complex 2D environments are a nightmare to work with in adventure games, since you have to manually detail where the player character can go, how the character should grow/shrink to simulate perspective, etc. I checked a video of Milkmaid of the Milky Way (2017) and sure enough, the environments are 3D with heavy stylization. Characters are animated in 2D but positioned and rendered as billboards or sim…

Most of the ai art I’ve seen could really only be used as something like flavor art. Magic the gathering or slay the spire, you might imagine certain generators making an interesting set of cards for.

Re: Adventure game graphics with DALL-E 2

#7
I've been exploring a related concept in a Telegram game. The player can basically create a choose your own adventure-type world by describing a set of interlocking scenes and the segues (buttons/commands) between them.

I'm using Disco Diffusion for the rendering instead of Dall-e 2 but the limitations are similar. It can be frustrating to get consistent results or impose the kind of order on them that is required to make something feel like a real game. Or maybe I'm not thinking hard enough..

If this kinda thing (AI-generated game worlds) interests you, try it here: https://t.me/xiadreamland_bot

Re: Adventure game graphics with DALL-E 2

#8
post #5

I love article titles and my imagination as I thought someone made an actual clicking game with on the fly generated content through DALL E :)

Makes me ponder what kind of video games an _advanced_ AI could create on the fly.

People talk about the impact of DALL E on art, but what if it goes _further_? How complex of an RPG world could an AI build around a player?

To the naysayers; decades ago it was impossible for a computer to display images like the ones DALL E makes. For a good chunk of computer history even holding these image bytes in memory would have been a feat.

Timelines aside, it’s fun to ponder about.

Re: Adventure game graphics with DALL-E 2

#9
post #6
post #2

These sort of complex 2D environments are a nightmare to work with in adventure games, since you have to manually detail where the player character can go, how the character should grow/shrink to simulate perspective, etc. I checked a video of Milkmaid of the Milky Way (2017) and sure enough, the environments are 3D with heavy stylization. Characters are animated in 2D but positioned and rendered as billboards or sim…

Most of the ai art I’ve seen could really only be used as something like flavor art. Magic the gathering or slay the spire, you might imagine certain generators making an interesting set of cards for.

But those games are definitely better with deliberate and bespoke flavor art imo. But yeah, if you're on a budget, that's probably the best use-case.

Re: Adventure game graphics with DALL-E 2

#10
post #5

I love article titles and my imagination as I thought someone made an actual clicking game with on the fly generated content through DALL E :)

Makes me ponder what kind of video games an _advanced_ AI could create on the fly. People talk about the impact of DALL E on art, but what if it goes _further_? How complex of an RPG world could an AI build around a player? To the naysayers; decades ago it was impossible for a computer to display images like the ones DALL E makes. For a good chunk of computer history even holding these image bytes in memory would hav…

https://play.aidungeon.io/
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