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Ask HN: What is something you built but never marketed?

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Re: Ask HN: What is something you built but never marketed?

#101
post #72

Earlier quoted context omitted.

That sounds very cool! Maybe a similar project could take off: sharing console instances. Flat community of 50 apartments would buy 5 consoles and share them with each other (you keep them all in a storage room and just connect with TV via ethernet). One major problem is that console manufacturers would probably need to be a part of this and I think they would rather sell 10 consoles individually than 5 for sharing.

> One major problem is that console manufacturers would probably need to be a part of this and I think they would rather sell 10 consoles individually than 5 for sharing. It would certainly work better with manufacturer involvement, but you could use HDMI capture to source the video, and USB to provide the inputs, so the console doesn't know any better. There's some licensing rigamorole and content management as well…

Yes, in principle you could do that (apart from all the legal troubles...)

In practice we like things customized and only want to see our own savegames available on the list so this is a real issue that could break this especially if large number of strangers were to use it.

Another issue is waste - what if you want to play some game but it was installed on another console that is currently playing something completely different? Installing all games on all consoles seems crazy. Maybe have a large NAS with multiple games preinstalled? If we could add another type of game licensing which would allow for playing the same game on 5 different hardware consoles simultaneously that would be perfect.

Resources would be used to their maximum potential.

Re: Ask HN: What is something you built but never marketed?

#102
did not abandoned it since i am using for myself but didn't put any effort into marketing it either other than mentioning it on hn few times https://github.com/newbeelearn/sserver . It's hHeadless server for hosting courses and associated blog/static content from private github repository.

Re: Ask HN: What is something you built but never marketed?

#103
An app to help keep track of different project ideas. https://apps.apple.com/hr/app/ideago/id1638985339

I have trouble with deciding which ideas to pursue. I always get a couple of weird ideas per month so I get easily distracted on what to build. So I decided to create a simple todo app, which will help me:

1 - rate my ideas (10 questions on a scale from 1 to 10, for self-grading) 2 - answer the important questions first (Revenue, Differentiation and Speed) 3 - keep all of the ideas in one place

Hilariously, a basic todo app for keeping track of ideas doesn't really have a good grade, but I still needed to build it.

Re: Ask HN: What is something you built but never marketed?

#104
post #24

I built my own GeForce Now / Google Stadia clone for up to 8 gamepads to connect to the same instance. It's GPU-accelerated, UDP-based and all C++. It works well and I still use it with friends and family to play games together. I even designed a logo, registered it for an EU trademark, and made t-shirts. But when Steam Remote Play Together was announced, I decided that there wasn't a market for it anymore, so instea…

Doesn't Stream Remote Play Together show there _is_ a market? Competition means the market exist?

Yes, the market surely exists. But I can't build a bootstrapped business around competing with FREE. Steam has other ways to monetize user engagement, but I would have needed to charge users for the service.

Re: Ask HN: What is something you built but never marketed?

#105
post #86

I built my own GeForce Now / Google Stadia clone for up to 8 gamepads to connect to the same instance. It's GPU-accelerated, UDP-based and all C++. It works well and I still use it with friends and family to play games together. I even designed a logo, registered it for an EU trademark, and made t-shirts. But when Steam Remote Play Together was announced, I decided that there wasn't a market for it anymore, so instea…

This interesting for me from the standpoint of shared controllers. What is the general idea behind this? Did you write a driver that would fake these controllers on the 'server'? What platforms have you covered? I'm into massively local multiplayer game and was always toying with ideas on how to reliably connect as much controllers as possible into a game.

I didn't build it, but there's ViGEm for creating virtual Xbox 360 controllers: https://github.com/ViGEm/ViGEmClient

So each client polls the local controller using the DX APIs, streams the state to the server and then the server creates virtual gamepads to send the input to the game.

Re: Ask HN: What is something you built but never marketed?

#106
Everyone who has given up due to competitors ... remember this:

Search for "car key lanyard" on Amazon or eBay.

There's hundreds of sellers.

Markets are big. Finding a niche isn't about a unique product, it's about a unique offering. There's much more to a business than the product.

Re: Ask HN: What is something you built but never marketed?

#107
post #77

I built my own GeForce Now / Google Stadia clone for up to 8 gamepads to connect to the same instance. It's GPU-accelerated, UDP-based and all C++. It works well and I still use it with friends and family to play games together. I even designed a logo, registered it for an EU trademark, and made t-shirts. But when Steam Remote Play Together was announced, I decided that there wasn't a market for it anymore, so instea…

How much does it cost for a GPU accelerated VM in the cloud? It would be great if there was an automated way to spin up a VM, install your software and then destroy the VM when you're done. After all, GeForce Now and Google Play don't let you play your full Steam library.

About $0.5 per hour for a 3080 equivalent. And yes, I have an image that I can spin up on-demand.

Re: Ask HN: What is something you built but never marketed?

#108
post #80
post #38

"Oh By".[1] It's a "universal shortener".[2] You can take any block of text and condense it to a simple code that you can chalk up anywhere. It's the same idea as a QR code but you can just quickly write it out with a pencil or chalk it on the street ... or verbally state it. I'm convinced there is some use-case that this elegantly solves and would be genuinely valuable to people ... but beyond mentioning it here on…

I love the idea of this. It seems like your major hurdle is just getting enough traction for the "Ox" prefix to become as well understood as "@" or "#".

Yes, I think that is the crux of it.

Maybe a superbowl commercial ...

Re: Ask HN: What is something you built but never marketed?

#109
These days I only make things for myself. The moment you support other people you pick up obligations, which isn't something I'm prepared to do anymore.

* A budgeting app based on the idea that the only important number is dollars saved.

* An automated newsletter assembled out of RSS feeds, which I built when I quit social media.

I think my next item is going to be some kind of cookbook, but I haven't quite decided what exactly that means.

Re: Ask HN: What is something you built but never marketed?

#110
A data-synchronization library for Node.js

https://github.com/siriusastrebe/jsynchronous

Ever get tired of sending API requests and JSON payloads? Wouldn't it be cool if data just synced between server and client?

Jsynchronous lets you share deeply nested object/arrays between node.js and connected browsers – and any changes made to that variable.

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