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Show HN: Rocket Drone, a lunar lander type game for the web

rocket-drone.lol

51–60 of 96 posts

Re: Show HN: Rocket Drone, a lunar lander type game for the web

#52

Earlier quoted context omitted.

Inertia and gravity are the same on all the levels. I don't know why it would feel different... Yes, levels 8 and 9 are meant to be more challenging. you might encounter obstacles like that in the random levels. Each level of the tutorial is meant to give you practice tackling different kinds of obstacles. I would love to see what automatic inputs can do for some of these levels :)

If its not the physics then its the simulation. Free play is a lot slower than the tutorials, time feels like it is running at 50% speed. Android tablet, firefox.

oh I see, yes it could be performance-related. I will need to decouple the game update loop from the rendering loop. Will do soon.

Re: Show HN: Rocket Drone, a lunar lander type game for the web

#54
This is a pretty solid game. Two thoughts:

- It is so hard to maintain control that it feels unfair rather than challenging on tricky levels.

- The game should reward the player to give them a sense of progress - this will prevent many of them from quitting after struggling for a few minutes. A leaderboard could work.

Re: Show HN: Rocket Drone, a lunar lander type game for the web

#55

why not use the arrow keys? It's bloody weird using both hands to try and control the ship

I avoided arrow keys partially because the drone will generally not move in the direction you press, but I'll consider adding alternate key mappings :)

Re: Show HN: Rocket Drone, a lunar lander type game for the web

#56

Earlier quoted context omitted.

Include the complete inputs for the solution, and verify on upload. Then don't accept dupes and make the leaders winning flights watchable.

Yes this is what I'm thinking. The replay links already include the full input. I would then just have to verify it and show the link for each entry. For example this is my flight just now for today's daily with a time of 12.97s: https://rocket-drone.lol/?level=5550594399&replay=IIgmIUWAJB...

Ooooh, replays already exist. I didn't notice the button.

https://rocket-drone.lol/?level=9&replay=IIiKIUWARAOBhYBzAQg...

Re: Show HN: Rocket Drone, a lunar lander type game for the web

#57

Earlier quoted context omitted.

Include the complete inputs for the solution, and verify on upload. Then don't accept dupes and make the leaders winning flights watchable.

Yes this is what I'm thinking. The replay links already include the full input. I would then just have to verify it and show the link for each entry. For example this is my flight just now for today's daily with a time of 12.97s: https://rocket-drone.lol/?level=5550594399&replay=IIgmIUWAJB...

sub-10s. feels like cheating with slowed reality of course.

https://rocket-drone.lol/?level=5550594399&replay=IIhSIUWBhB...

Re: Show HN: Rocket Drone, a lunar lander type game for the web

#58
Hi all, thanks for all the great feedback so far! Here is a bit more context: I (also go by wavy) made this game while taking a break from my work project. It was inspired by the old-school lunar lander games as well as drone racing. I wanted to build something that illustrates the difficulty of drone flight. It was made in p5.js over the course of several weekends. I never really intended on publishing it until I showed it to a few friends who kept on encouraging me. I'm glad some of you are enjoying it!
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