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Show HN: Rocket Drone, a lunar lander type game for the web

rocket-drone.lol

31–40 of 96 posts

Re: Show HN: Rocket Drone, a lunar lander type game for the web

#32

First couple of free play (random I guess) levels were easy, then I ended up with one where there was insufficient fuel to complete it. It might be solvable by going balistic through some section, but I lost patiens, then couldn't find the random id for a retry later. Highscores for the daily (and yesterdaily to check where you ended up) would be nice. On mobile it shows controls in lower left/right corners, which is…

Thanks for the feedback! The level generation probably still needs tuning to avoid those kinds of levels. Daily leaderboard is a great idea!

Re: Show HN: Rocket Drone, a lunar lander type game for the web

#38

First couple of free play (random I guess) levels were easy, then I ended up with one where there was insufficient fuel to complete it. It might be solvable by going balistic through some section, but I lost patiens, then couldn't find the random id for a retry later. Highscores for the daily (and yesterdaily to check where you ended up) would be nice. On mobile it shows controls in lower left/right corners, which is…

Thanks for the feedback! The level generation probably still needs tuning to avoid those kinds of levels. Daily leaderboard is a great idea!

Reading the other comments I tried the tutorial (who plays tutorials?!). They did feel faster (and thus relatively more difficult) than the random levels. Is inertia and gravity the same on all levels?

And tutorials 8 and 9... they are intended for someone to implement automation, aren't they?

Re: Show HN: Rocket Drone, a lunar lander type game for the web

#39

First couple of free play (random I guess) levels were easy, then I ended up with one where there was insufficient fuel to complete it. It might be solvable by going balistic through some section, but I lost patiens, then couldn't find the random id for a retry later. Highscores for the daily (and yesterdaily to check where you ended up) would be nice. On mobile it shows controls in lower left/right corners, which is…

Thanks for the feedback! The level generation probably still needs tuning to avoid those kinds of levels. Daily leaderboard is a great idea!

How do you implement a leaderboard that can’t be spoofed with REST POST calls from curl or postman?(Genuine question for my own JavaScript game) doesn’t need to be perfect just a barrier that makes it painful to spoof easily

Re: Show HN: Rocket Drone, a lunar lander type game for the web

#40
The controls get stuck on my Android phone. It'd be much more fun if that didn't happen.

The fact you have to land fully in the 'landing pad' is also immensely annoying. With a more play testing and better controls it could be fun.

I'm really tempted to make a clone in React.

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