Live data from Hacker News

John Carmack: Best Programming Setup and IDE – Lex Fridman Podcast Clips

youtube.com

1–10 of 303 posts

Re: John Carmack: Best Programming Setup and IDE – Lex Fridman Podcast Clips

#5
There's so much interesting stuff in the full interivew - talk programming languages, how software is written in big companies, games and history of games, AI, VR etc. It's always interesting to hear about how Carmack thinks and works. He had some very pragmatic takes too (not liking lisps for large projects, wanting to write more Go if he has the opportunity, nice things to say about JavaScript...)

The original HN post got derailed into talks about Lex, and I don't think that most people had even watched / listened to a 5-hour podcast at the time of the discussion.

Re: John Carmack: Best Programming Setup and IDE – Lex Fridman Podcast Clips

#7
post #2

For e.g. (single process) C++ development on Windows it's probably hard to beat Visual Studio and its debugger. Perhaps he's a little biased in his broad conclusion because this is the kind of work he often does?

For multiple process and threading as well. I keep meeting people unaware of parallel tasks, parallel stacks, graphical thread dependencies,....

Re: John Carmack: Best Programming Setup and IDE – Lex Fridman Podcast Clips

#10
I think his views are understandable in the lights that most games developments targets Windows platform, and text editors with GDB were for a long time not as mature on Windows compared to Linux.

His comment on not keeping code in your head also aligns with the fact that most games development prefer object oriented approach to model characters and other entities, and that lends itself less toward reasoning about code in your head as opposed to FP.

Post reply on HN