John Carmack: Best Programming Setup and IDE – Lex Fridman Podcast Clips
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Re: John Carmack: Best Programming Setup and IDE – Lex Fridman Podcast Clips
#2Perhaps he's a little biased in his broad conclusion because this is the kind of work he often does?
Re: John Carmack: Best Programming Setup and IDE – Lex Fridman Podcast Clips
#3Link to the podcast this clip is taken from: https://www.youtube.com/watch?v=I845O57ZSy4
Re: John Carmack: Best Programming Setup and IDE – Lex Fridman Podcast Clips
#4Re: John Carmack: Best Programming Setup and IDE – Lex Fridman Podcast Clips
#5The original HN post got derailed into talks about Lex, and I don't think that most people had even watched / listened to a 5-hour podcast at the time of the discussion.
Re: John Carmack: Best Programming Setup and IDE – Lex Fridman Podcast Clips
#6Re: John Carmack: Best Programming Setup and IDE – Lex Fridman Podcast Clips
#7For e.g. (single process) C++ development on Windows it's probably hard to beat Visual Studio and its debugger. Perhaps he's a little biased in his broad conclusion because this is the kind of work he often does?
Re: John Carmack: Best Programming Setup and IDE – Lex Fridman Podcast Clips
#8For e.g. (single process) C++ development on Windows it's probably hard to beat Visual Studio and its debugger. Perhaps he's a little biased in his broad conclusion because this is the kind of work he often does?
Re: John Carmack: Best Programming Setup and IDE – Lex Fridman Podcast Clips
#9Re: John Carmack: Best Programming Setup and IDE – Lex Fridman Podcast Clips
#10His comment on not keeping code in your head also aligns with the fact that most games development prefer object oriented approach to model characters and other entities, and that lends itself less toward reasoning about code in your head as opposed to FP.