Earlier quoted context omitted.
Web3 and in-game items are completely unrelated. Crypto and Web3 add nothing to in-game items for either developers or players. Items are inherently centralized and cannot be decentralized because games can choose to stop supporting them.
>Items are inherently centralized Sure, but web3 gives you access to a giant ecosystem that you can just plug right in to. You can safely create trades including items from multiple games. To say that this ecosystem adds 0 value to me is a stretch.
It seems like I would focus on creating items myself and selling them to players, since I can't profit from them otherwise.
Unless there is an after sales market I (and anybody else) am incentiviced to reduce the inflow of external NFTs as much as possible.
If I'm developing a game that has value by itself (aka is fun) it's very unlikely that players would put enough pressure on me to care (they could do that now without crypto but so far it didn't happen. Would be much easier and cheaper to implement).
If players are in it for the financial gain, I'm not really developing a game after all.