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Justin Kan: Web3 games don’t need to lure players with profit

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Re: Justin Kan: Web3 games don’t need to lure players with profit

#2
> “I think the idea of creating digital assets, and then taxing everyone for all the transactions around them is a good model,” Kan said.

I don't think he has the slightest idea what players want, because this isn't it. This is exactly what players are raging against: games optimized for the creators' greed, not for the players' enjoyment.

It doesn't sound like more fun than an existing game by that description, and we know from Axie's collapse that no one plays these games for fun.

Re: Justin Kan: Web3 games don’t need to lure players with profit

#5
post #2

> “I think the idea of creating digital assets, and then taxing everyone for all the transactions around them is a good model,” Kan said. I don't think he has the slightest idea what players want, because this isn't it. This is exactly what players are raging against: games optimized for the creators' greed, not for the players' enjoyment. It doesn't sound like more fun than an existing game by that description, and…

I think the problem is that in the short term gamers signal their approval by buying skins, which is what he goes on to talk about later in the article. A metaverse where these skins are transportable game to game. He's trying to analog these outfits to outfits you would buy at a store.

Once gamers see how much they've dumped into things that will never produce anything of value, they're a bit ticked. Gamers who know other gamers who have done it I suspect are also ticked if they don't feel the short term peer pressure.

At some point the distribution will lean, but I think we're a ways away from that.

Re: Justin Kan: Web3 games don’t need to lure players with profit

#6
Question, how did mobile gaming, a medium of games that runs on devices almost everybody has on them at all times completely destroy consumer confidence in the medium and atrophy innovation and growth in said medium for years and years?

The answer?

It was full of people like Justin Kan that look into the future of gaming and had such miserable imaginations that all they could envision larger, more predatory monetization models instead of yah know... new games and new experiences.

Maybe crypto bullshit is the future of video games, but that will only be because capitalism burned out and exploited every last passionate game developer who wanted to make a good game because they love games.

Re: Justin Kan: Web3 games don’t need to lure players with profit

#7
post #2

> “I think the idea of creating digital assets, and then taxing everyone for all the transactions around them is a good model,” Kan said. I don't think he has the slightest idea what players want, because this isn't it. This is exactly what players are raging against: games optimized for the creators' greed, not for the players' enjoyment. It doesn't sound like more fun than an existing game by that description, and…

Plenty of players happily pay Steam 30% of the sale value of their ingame items.

Re: Justin Kan: Web3 games don’t need to lure players with profit

#8
post #2

> “I think the idea of creating digital assets, and then taxing everyone for all the transactions around them is a good model,” Kan said. I don't think he has the slightest idea what players want, because this isn't it. This is exactly what players are raging against: games optimized for the creators' greed, not for the players' enjoyment. It doesn't sound like more fun than an existing game by that description, and…

I'm not certain a game is better because it contains 'digital assets'? I know that psychologically I can't play games that have ads for buyable things or stores available in the program itself, so I don't have any belief I would be able to play these either.

Re: Justin Kan: Web3 games don’t need to lure players with profit

#9
post #5
post #2

> “I think the idea of creating digital assets, and then taxing everyone for all the transactions around them is a good model,” Kan said. I don't think he has the slightest idea what players want, because this isn't it. This is exactly what players are raging against: games optimized for the creators' greed, not for the players' enjoyment. It doesn't sound like more fun than an existing game by that description, and…

I think the problem is that in the short term gamers signal their approval by buying skins, which is what he goes on to talk about later in the article. A metaverse where these skins are transportable game to game. He's trying to analog these outfits to outfits you would buy at a store. Once gamers see how much they've dumped into things that will never produce anything of value, they're a bit ticked. Gamers who know…

> A metaverse where these skins are transportable game to game.

I question how desirable that even is. So like some rich kid buys a golden suit and can wear it in a bunch of games...I mean, sure, ok? Not really groundbreaking stuff. Would you buy a game because it lets you do that? Assuming the total cost is the same, I'd just as soon buy different skins in each of my games...assuming I care about skins at all.

And that's setting aside the really significant implementation challenges.

Re: Justin Kan: Web3 games don’t need to lure players with profit

#10
post #5
post #2

> “I think the idea of creating digital assets, and then taxing everyone for all the transactions around them is a good model,” Kan said. I don't think he has the slightest idea what players want, because this isn't it. This is exactly what players are raging against: games optimized for the creators' greed, not for the players' enjoyment. It doesn't sound like more fun than an existing game by that description, and…

I think the problem is that in the short term gamers signal their approval by buying skins, which is what he goes on to talk about later in the article. A metaverse where these skins are transportable game to game. He's trying to analog these outfits to outfits you would buy at a store. Once gamers see how much they've dumped into things that will never produce anything of value, they're a bit ticked. Gamers who know…

I suppose it makes sense if the NFT is used as a fundraising method for a Free/Open source game, but the mentality that games should respect each other's NFTs is a bit in-congruent with that.

There's this idea of the "metaverse" which I think is informed entirely from fiction and hype. It's very detached from the actual incentives at play.

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