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Ask HN: Anyone tried development using an Oculus?

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31–40 of 87 posts

Re: Ask HN: Anyone tried development using an Oculus?

#32
Why would you buy a display device that requires registration?

As a consumer, you have to enforce limits and stop buying consumer goods that are against your best interest.

You deserve what you tolerate, and if you buy a product that you don't own, and you get mistakenly locked out of your account and end up with a bricked product, then you deserve it.

What's next? Food packaging that requires registration? If I am buying a product then I am the owner. Private property as a right must be protected.

Re: Ask HN: Anyone tried development using an Oculus?

#34

No. And I sold all the VR devices I had over time rather quickly again. Once the novelty wears off, they just became supremely impractical. For gaming it required the shuffling of furniture. For anything else, neither the resolution nor comfort are there. Even worse if you wear glasses. And in the summer time... think diving goggles, only inverted.

> For gaming it required the shuffling of furniture. Depends on the type of game, I play flight sims, elite dangerous, no mans sky and project cars 2 - no need to shuffle furniture with those.

There are actually no quality games that really require you to stand.

I have a dream that we'll see a good quality dungeon crawler I can play coop locally with the kids, that's immersive enough to warrant standing, but I don't see it happening.

Re: Ask HN: Anyone tried development using an Oculus?

#36

One headset I’ve heard of that is aimed at more office focused usage is the SimulaVR[1]. However, it’s still a work in progress and you’d have to preorder. [1]: https://simulavr.com/

It's hard to really see a significant value add here for work efficiency.

The screen(s) and mouse/kb aren't the current productivity bottleneck for people.

Re: Ask HN: Anyone tried development using an Oculus?

#37

Why would you buy a display device that requires registration? As a consumer, you have to enforce limits and stop buying consumer goods that are against your best interest. You deserve what you tolerate, and if you buy a product that you don't own, and you get mistakenly locked out of your account and end up with a bricked product, then you deserve it. What's next? Food packaging that requires registration? If I am b…

Personal property must be protected. Private ownership of the means of production can go fuck itself.

Re: Ask HN: Anyone tried development using an Oculus?

#38
I got an Oculus Rift CV1 In 2016 and started developing VR interactive sims using the Unity Engine and found the dev process tedious. There are many times you need to wear the HMD and take it off, look at code, then into unity UI and back to 3D modelling app etc. It's a slow repetitive pattern.

As others have mentioned, the eyes / camera motion sensors and telemetry tracking HMD felt like invasion of my privacy too.

Everytime i finished a session of dev for VR or playing some VR games I would use home made cardboard caps to cover the motion sensors and disconnect the HMD after use. It was a chore to do this every time though.

When facebook added their first firmware update to my Rift, It became sluggish to use. I returned it and was refunded. I then bought a 3D projector and use face tracking camera instead so i can look around still like you do in VR and have a higher fidelity experience playing racing sims etc. Also for space games, the big screen feels like I'm using a view screen on the starship enterprise.

Its convenient, It's more social too because others can share the experience. For now this suits my needs. Hopefully one day i will look forward to getting a true next gen VR HMD and hopefully one that competes with meta on pricing and without the privacy compromise.

Re: Ask HN: Anyone tried development using an Oculus?

#39

I used a tool called Immersed[1] for a bit. It is neat and potentially useful, as from what I remember you can create more virtual monitors than you have actual monitors, but the novelty wore off and I stopped, since I wasn't particularly more productive. [1]: https://immersed.com/

>you can create more virtual monitors than you have actual monitors

Only on Windows, but you can trick Immersed on Linux to create virtual monitors for you by using an HDMI dummy dongle

Re: Ask HN: Anyone tried development using an Oculus?

#40
I've done it some and it shows promise but for me personally the tech is at the progressing-but-not-quite-there-yet stage.

Regarding weight: the headsets do need to become lighter, but right now the larger issue is the imbalance of the weight. If you attach an external battery on the back of the head strap*, it will greatly reduce neck strain from prolonged usage, and overall it actually feels lighter.

* BTW, for the Quest 2 specifically you should look around for a 3rd party replacement head strap because they can provide a better fit. Search for "bobovr" on Amazon to see the one I got.

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