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Ask HN: Any solo game developers here?

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31–40 of 94 posts

Re: Ask HN: Any solo game developers here?

#31
post #4

I took 3 months off last year to get a game project finished up and released to Steam! Glad to see other indie developers here on Hacker News. I can't commit to weekly meetups, since I'm back at my job full-time, but I wish you the best of luck on your game!

What's your game? I spent a similar amount of time to port one of my Roblox cat games to Steam to see how it would do. Just released it a week ago: https://store.steampowered.com/app/1652120/Find_the_Cats/

Re: Ask HN: Any solo game developers here?

#33
post #2

FWIW, the programming section on twitch often has solo devs working away on projects. You should check that out too.

What's the best tag to set if you're streaming your development on Twitch? I think I used Science and Technology the few times I did, but maybe that's not the best one. Been meaning to get back into doing that again.

There is a category called Software and Game Development on Twitch now. It’s more focused than when everything was in Science and Technology. I watch PirateSoftware stream about their game heartbound on there it’s pretty cool.

Re: Ask HN: Any solo game developers here?

#34
post #3

Half-OT: Anyone got pointers to game engines for solo devs? Something to get 2D multiplayer games out of the door quickly.

Let's set up some expectations first.

Games almost never "get out of the door quickly", with very few exceptions.

That goes multiple for multiplayer games.

What you might be able to produce quickly is prototypes. "A moving rectangle which shoots circles" - kind of thing. That is a super power, don't underestimate it.

LÖVE is a nice game engine, I used it a lot in the past, mostly for personal stuff. And released some open source libraries in the process.

Re: Ask HN: Any solo game developers here?

#36
Semi off-topic (?), but I'm a developer and researcher working on moving into game audio and composition. This may or may not be amenable to solo devs (depending on where you feel game resources fall), but I'm looking for games to produce audio/music for so I can gain more experience! Some composition examples are on my SoundCloud: https://soundcloud.com/superlumic. Can also provide some small demos including actual gameplay.

Also, for non-solo folks, I have some game programming experience and am comfortable implementing audio [or figuring it out on platforms I haven't used] and would be happy to chat about possible collaborations. :) Email in profile.

Re: Ask HN: Any solo game developers here?

#37

I might be interested, but this group sounds too "serious" for me. Ie i'm serious, but i have a full time job, and i'm obsessive so i'm yakshaving the foundations of my projects. I'm less concerned with the final game, and more concerned with building a platform that helps me efficiently create. While the game is my goal, i focus on the platform because i feel solo devs have a ton of overhead. I figure if i can optim…

> While the game is my goal, i focus on the platform because i feel solo devs have a ton of overhead. I figure if i can optimize my the creative aspects of my work i will have better long term success. I've been researching solo game dev for decades now, and that definitely mirrors my conclusions so far. Just keep the end goal in mind and don't reinvent the wheel, unless you desire a career in wheel engineering. Whil…

This is pretty much exactly why I (as a complete hobbyist) ended up with Godot. I spent two years writing things from scratch in various languages and lots of time Yak-shaving. The experience itself was worth something, but I don't really have a lot to show for it. I don't love godot - but it's far beyond anything I'll be able to accomplish on my own as a hobbyist.

I find art to be the most limiting factor at this point. I'm not a great artist (what I can do takes a painstaking long time to finish) and it's hard to satisfy a creative vision with free art assets.

Re: Ask HN: Any solo game developers here?

#38
post #7
post #3

Half-OT: Anyone got pointers to game engines for solo devs? Something to get 2D multiplayer games out of the door quickly.

I'm using love2d, which is good if you want to see only code, no graphical interface.

Another code-only way is Flutter.

Re: Ask HN: Any solo game developers here?

#39
I don't know if I'm what you're looking for but I recently quit my job to take some time and work on projects for myself. I've budgeted at least a year to see how things go. I've spent the last 20 years in the web space and honestly tired of it.

I've spent a lot of time adjacent to games in my free time, doing reversing/modding/speedrunning tools. I'm currently learning Godot and plan to jump into development hard next week working on a rogue-like platformer, in a similar vein to Spelunky.

Re: Ask HN: Any solo game developers here?

#40
Yes, I'm interested in writing a game centered on non-voxel procedural generation, in an single open world, online, in low poly, with networking split on multiple servers per square area, to allow creators to submit their content for some sort of theme park for players.

I've learned a lot, but being solo is a massive obstacle for motivation and funding.

I guess there are a lot of wannabee game developers like me.

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