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Ask HN: Any solo game developers here?

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Re: Ask HN: Any solo game developers here?

#21

I might be interested, but this group sounds too "serious" for me. Ie i'm serious, but i have a full time job, and i'm obsessive so i'm yakshaving the foundations of my projects. I'm less concerned with the final game, and more concerned with building a platform that helps me efficiently create. While the game is my goal, i focus on the platform because i feel solo devs have a ton of overhead. I figure if i can optim…

> While the game is my goal, i focus on the platform because i feel solo devs have a ton of overhead. I figure if i can optimize my the creative aspects of my work i will have better long term success.

I've been researching solo game dev for decades now, and that definitely mirrors my conclusions so far.

Just keep the end goal in mind and don't reinvent the wheel, unless you desire a career in wheel engineering. While you're working on your stuff, remember that others are also working on their stuff, and a lot of useful things are shared freely and continually popping up new.

Have the courage to recycle your ideas, and the ruthlessness to streamline your development process. Going solo is all about coming to terms with your limitations, and building solutions to work around them. Maximize the impact of work you like doing, while minimizing the necessity of work you don't. Sacrifice your creative vision until only the core remains. Resist the creeping scope of scaling it up, but also keep firm in your artistic requirements. Keep your "must haves" short, solve the hard problems first, manage your expectations, and above all be stubborn enough to tread through it.

Re: Ask HN: Any solo game developers here?

#23
post #7
post #3

Half-OT: Anyone got pointers to game engines for solo devs? Something to get 2D multiplayer games out of the door quickly.

I'm using love2d, which is good if you want to see only code, no graphical interface.

I also use LÖVE 2D. I like it as well (just use Sublime Text for dev, don’t need IDE), but I would guess it’s slower to get results compared to Unity.

Re: Ask HN: Any solo game developers here?

#24
post #7
post #3

Half-OT: Anyone got pointers to game engines for solo devs? Something to get 2D multiplayer games out of the door quickly.

I'm using love2d, which is good if you want to see only code, no graphical interface.

I always love to see Love2d mentioned. Love2d + Lua were my introduction to game programming, and really helped me catch the "bug" for game dev.

It's a very great framework for learning the basics but will require extra work for a polished end result. The forums and documentation are a solid place to start! https://love2d.org

Re: Ask HN: Any solo game developers here?

#25
Howdy, here are a bunch of communities that I shoot the gamedev breeze with asynchronously:

- https://twitter.com/IndieLegion

- https://howtomarketagame.com/ Discord

- https://twitter.com/gamediscoverco Plus subscription's Discord

- Godot Engine's Discord

I've connected more deeply with some of the folks I've met on there, so it hasn't felt lonely at all.

I'm also doing an indie dev masters via Falmouth, and my cohort meet up weekly (and we have a Discord for daily chatter), and it's a great community, but I'm not sure if that will last past graduation in a few weeks.

(I'm on the marketing video super cringe)

https://www.falmouth.ac.uk/study/online/postgraduate/indie-g...

Re: Ask HN: Any solo game developers here?

#27
I own Planimeter. We publish Planimeter Game Engine 2D, which was previously called Grid Engine 9.[1]

I spend a lot of time thinking about how independent developers can better spend their time. A lot of developers get caught up in design documents, or thinking about how they want to make a game, but not seriously understanding how many hours a week you need to commit to a project and over how many years.

As a rule of thumb, about 20 hours a week over a period of multiple years dedicated to a single project seems to bisect game developers into categories of those who are productive and those who aren't.

We have had conversations with different developers in communities, like LÖVE's, for instance:

Surprisingly, many developers aren't interested in serious commercial efforts. A lot of them fixate over matters that don't make significant product impact. As an example, there's some sort of "ECS" fad going on right now. Years ago there was some sort of "push/pop game state" fad.

Professional game engines aren't built this way, so I have no idea where these fads originate from.

We are a group of former Source Engine contractors, game technology developers, and designers. We have written some articles on embedding Lua, multiplayer game networking, and introducing a CSS 2.1 compositor into game engines, among other things.

I'm interested in having conversations with other game developers, and as a like to have, we love talking with those who have written significant pieces of software in the open source community.

As a crude ballpark, a measure of "significant" might be any repository with over 75 stars, or development of a technique that is novel in game software, etc.[2]

[1]: https://github.com/Planimeter/game-engine-2d

[2]: https://github.com/andrewmcwattersandco/github-statistics

Re: Ask HN: Any solo game developers here?

#28

I might be interested, but this group sounds too "serious" for me. Ie i'm serious, but i have a full time job, and i'm obsessive so i'm yakshaving the foundations of my projects. I'm less concerned with the final game, and more concerned with building a platform that helps me efficiently create. While the game is my goal, i focus on the platform because i feel solo devs have a ton of overhead. I figure if i can optim…

Seems like a lot of people like your approach, so I'll clarify. I am focused on releasing my game because I want to continue working for myself and having the opportunity to choose/direct my creativity every single day.

The journey is important, you'll probably have a hard time making it in this industry and/or burn out if you aren't deriving joy from the day to day work.

For me, not releasing my game ASAP is not an option. I'm living off of my savings. That's why I prefer other full time devs because survival mode is very different than safe mode. (I feel 10 times more alive. Not sure how others feel).

Anyways, Im mostly responding to encourage you to create your own group because there seems to be a lot of people who are in the same boat as you. I have to say, meeting up with people every week who share the same drive/passion as I do is a great experience.

Re: Ask HN: Any solo game developers here?

#29
post #2

FWIW, the programming section on twitch often has solo devs working away on projects. You should check that out too.

What's the best tag to set if you're streaming your development on Twitch? I think I used Science and Technology the few times I did, but maybe that's not the best one. Been meaning to get back into doing that again.

Re: Ask HN: Any solo game developers here?

#30
post #28

I might be interested, but this group sounds too "serious" for me. Ie i'm serious, but i have a full time job, and i'm obsessive so i'm yakshaving the foundations of my projects. I'm less concerned with the final game, and more concerned with building a platform that helps me efficiently create. While the game is my goal, i focus on the platform because i feel solo devs have a ton of overhead. I figure if i can optim…

Seems like a lot of people like your approach, so I'll clarify. I am focused on releasing my game because I want to continue working for myself and having the opportunity to choose/direct my creativity every single day. The journey is important, you'll probably have a hard time making it in this industry and/or burn out if you aren't deriving joy from the day to day work. For me, not releasing my game ASAP is not an…

Haha, i'm pretty sure the stress of that would kill me. But i hope it works for you. Best wishes :)
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