> Many years ago there was a public server called SDF (Super Dimensional Fortress). It was a BSD system and anyone could get a user account for $1. The theory was even the least of us, a kid scrounging for money on the street, could come up with a dollar (and presumably the postage to mail it). To a certain person, access to this kind of server was invaluable - the only situation you could hope to get close to this kind of system. As time went on, the number of people interested in this was dwindling.
SDF is still around though, and still operates on the same model - pay once to get in, and you can stay as long as you want unless you become a nuisance.
> Jumping through hoops is a useful gateway, but if your hoops are too complex or arduous, you miss out on people who you genuinely want to include in your community.
It is certainly not impossible for communities with this model to die - that's not what I'm saying at all. Small social media sites die all the time, including with Reddit-style gamification bullshit. Or they turn into cesspits like Digg or Voat.
But yes, increasing the friction of engagement is literally the point, you are losing some users but increasing the quality of the ones who remain. It's the old "fire your bad customers" routine, but for social media.
"Oh no, we are all losing out on your valuable shitposting, how will this community ever go on?"