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I used DALL·E 2 to generate a logo

jacobmartins.com

311–320 of 386 posts

Re: I used DALL·E 2 to generate a logo

#312

When AI reaches the point where we can talk to a system like DALL.E in real time and work with it to solve a problem, it's game over. Art will become a commodity. Human art and ai art will be indistinguishable, "artists" will become as common as "photographers" since the inception of digital photography and social media. Movie and TV scripts will be iterative with a creative director and AI working together. Animatio…

> "artists" will become as common as "photographers" since the inception of digital photography and social media.

Funnily enough, reading this made me less worried for artists. It seems now there are more photographers than ever, possibly because more people care about good photography than previously (despite the fact that modern amateur photography is probably on par with yesterdays professional). Maybe art will go the same way, something everyone can do, but with more respect for professionals. I imagine it'd be the same for those other fields as well.

Or AI will take all jobs and we'll end up in a Manna situation, which would work even better for me

Re: I used DALL·E 2 to generate a logo

#314
I find this completely unethical. You're basically exploiting every single artist whose art was used - without agreement - as training data for Dall-E.

It would be different if all the training data was art that was explicitly licensed for this.

Re: I used DALL·E 2 to generate a logo

#315
post #83

This blog post proves that Dall-E 2 will not make human taste and design ability obsolete. The final image he ended up with is a lot uglier and more complicated than most of the intermediate steps. I think generative art AIs will have a similar effect on design as compilers have on software development, and will not put artists out of a job.

Not trying to be a luddite and/or vehemently defend the noble profession of nuanced graphic design, BUT... Those iterations suck. I'm not worried for my colleagues and I. That being said! Many, MANY clients have questionable taste, and I can, indeed, see many who aren't sensitive to visuals to be more than happy with these Dall-E turd octopus logo iterations. Most people don't know and don't care what makes good grap…

> Most people don't know and don't care what makes good graphic design.

But isn't the logo created for most people? Does it matter that, you as a designer, think it's bad if most people don't? I see it like modern fashion shows. I look at them and think the clothes are insane and I would never wear them, but obviously other fashion designers think they look good (I'm guessing?).

I do agree that the logo isn't super practical though, it's too textured and won't scale. I would take it to /r/slavelabour or Fiverr and pay someone to vectorize it and see what they come up with.

Re: I used DALL·E 2 to generate a logo

#316
post #315

Earlier quoted context omitted.

Not trying to be a luddite and/or vehemently defend the noble profession of nuanced graphic design, BUT... Those iterations suck. I'm not worried for my colleagues and I. That being said! Many, MANY clients have questionable taste, and I can, indeed, see many who aren't sensitive to visuals to be more than happy with these Dall-E turd octopus logo iterations. Most people don't know and don't care what makes good grap…

> Most people don't know and don't care what makes good graphic design. But isn't the logo created for most people? Does it matter that, you as a designer, think it's bad if most people don't? I see it like modern fashion shows. I look at them and think the clothes are insane and I would never wear them, but obviously other fashion designers think they look good (I'm guessing?). I do agree that the logo isn't super p…

Even things that are created for most people usually need a professional to make it actually good for regular folks. Just like most people can tell if a song is musically good or not, but would struggle to actually create that themselves. Or they know when a physical thing is easy to use, but they'll struggle to create things themselves that are easy to use.

Re: I used DALL·E 2 to generate a logo

#317

I find this completely unethical. You're basically exploiting every single artist whose art was used - without agreement - as training data for Dall-E. It would be different if all the training data was art that was explicitly licensed for this.

Isn't this similar to how every single piece of art is created? You look at bunch of propriety art, copy it to learn how to create it yourself (just for learning, not to sell those copies), eventually learn enough to start being able to create art from scratch and then start selling your unique art?

Would watching a lot of animated movies in order to learn how to create good animated movies yourself be unethical as well?

Re: I used DALL·E 2 to generate a logo

#318

Earlier quoted context omitted.

Not trying to be a luddite and/or vehemently defend the noble profession of nuanced graphic design, BUT... Those iterations suck. I'm not worried for my colleagues and I. That being said! Many, MANY clients have questionable taste, and I can, indeed, see many who aren't sensitive to visuals to be more than happy with these Dall-E turd octopus logo iterations. Most people don't know and don't care what makes good grap…

I think a tool like this might be good to help clients get through a few ideation phases on their own prior to showing up to the first discussion with branding / graphics / design professionals. At least it might get them closer to understanding the impossibility of their 7 perpendicular red lines requirement.

> ...the impossibility of their 7 perpendicular red lines requirement.

For those who do not know the reference: https://m.youtube.com/watch?v=BKorP55Aqvg

Re: I used DALL·E 2 to generate a logo

#319

I find this completely unethical. You're basically exploiting every single artist whose art was used - without agreement - as training data for Dall-E. It would be different if all the training data was art that was explicitly licensed for this.

I have very mixed feelings on this topic. I share your sentiment -- BUT:

Human brains also use anything the human can see, feel, hear for training. And what you produce in terms of creative outcome is a result of your experiences. But you don't owe anyone anything for training your human brain -- even if you use your brain to sell paintings, music etc.

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