I used DALL·E 2 to generate a logo
271–280 of 386 posts
Re: I used DALL·E 2 to generate a logo
#2721. “ghidra dragon, logo, digital art, drawing, in a dark circle as the background, logo, digital art, drawing, in a dark circle as the background” [1] https://labs.openai.com/s/x2UP0MEmj2qNnKWTbko8rrso 2. “cute baby dragon, logo, digital art, in a dark circle as the background” [2] https://labs.openai.com/s/JmOXAqjpR2ctmraDxEkB7twF Thanks for this post, it helped me tailor my own search queries. Because of your post,…
The first one looks like every deviant art user's profile picture
Re: I used DALL·E 2 to generate a logo
#273This blog post proves that Dall-E 2 will not make human taste and design ability obsolete. The final image he ended up with is a lot uglier and more complicated than most of the intermediate steps. I think generative art AIs will have a similar effect on design as compilers have on software development, and will not put artists out of a job.
Not trying to be a luddite and/or vehemently defend the noble profession of nuanced graphic design, BUT... Those iterations suck. I'm not worried for my colleagues and I. That being said! Many, MANY clients have questionable taste, and I can, indeed, see many who aren't sensitive to visuals to be more than happy with these Dall-E turd octopus logo iterations. Most people don't know and don't care what makes good grap…
Re: I used DALL·E 2 to generate a logo
#274This blog post proves that Dall-E 2 will not make human taste and design ability obsolete. The final image he ended up with is a lot uglier and more complicated than most of the intermediate steps. I think generative art AIs will have a similar effect on design as compilers have on software development, and will not put artists out of a job.
Not trying to be a luddite and/or vehemently defend the noble profession of nuanced graphic design, BUT... Those iterations suck. I'm not worried for my colleagues and I. That being said! Many, MANY clients have questionable taste, and I can, indeed, see many who aren't sensitive to visuals to be more than happy with these Dall-E turd octopus logo iterations. Most people don't know and don't care what makes good grap…
That's a long time. I expect within a decade or two, "AI" should be able to generate an entire animated movie given nothing but a script.
Re: I used DALL·E 2 to generate a logo
#275When AI reaches the point where we can talk to a system like DALL.E in real time and work with it to solve a problem, it's game over. Art will become a commodity. Human art and ai art will be indistinguishable, "artists" will become as common as "photographers" since the inception of digital photography and social media. Movie and TV scripts will be iterative with a creative director and AI working together. Animatio…
Re: I used DALL·E 2 to generate a logo
#276Earlier quoted context omitted.
Disagree. Just allow one or two more iterations and it will supersede human abilities. Think ahead. Tech progress won't stop.
The tech will get better, but ultimately there still has to be a human who decides 'that's the one that looks good', which strongly depends on someone's taste and skill in identifying what a good image looks like. There will probably be less need for designers of 'lower quality' simple images though.
Re: I used DALL·E 2 to generate a logo
#277This blog post proves that Dall-E 2 will not make human taste and design ability obsolete. The final image he ended up with is a lot uglier and more complicated than most of the intermediate steps. I think generative art AIs will have a similar effect on design as compilers have on software development, and will not put artists out of a job.
Not trying to be a luddite and/or vehemently defend the noble profession of nuanced graphic design, BUT... Those iterations suck. I'm not worried for my colleagues and I. That being said! Many, MANY clients have questionable taste, and I can, indeed, see many who aren't sensitive to visuals to be more than happy with these Dall-E turd octopus logo iterations. Most people don't know and don't care what makes good grap…
I don't think it would be technically hard to build a model with current technology which can generate logos with the attributes which you mentioned. You could simply fine-tune a Dalle-E style model specifically on a smaller dataset of logos. This would just take a small dedicated team of domain experts to work on the problem.
Re: I used DALL·E 2 to generate a logo
#278Earlier quoted context omitted.
Yeah, my first thought was "Ok, but you are going to need to involve a graphical artist to actually really make use of that logo". Like you probably want a vector version and you definitely need simplified versions for smaller sizes but then I stopped and realized how amazing this actually is. It "saved" (I know, it cost $30 but that's a steal for something like this) all the time and money you would have paid for it…
Honestly though the hard part is the actual design which is already done here. Learning to vectorize a raster is something that can be done in a weekend with Inkscape, there's no reason to involve an actual graphics designer with this anymore.
Re: I used DALL·E 2 to generate a logo
#279Re: I used DALL·E 2 to generate a logo
#280This blog post proves that Dall-E 2 will not make human taste and design ability obsolete. The final image he ended up with is a lot uglier and more complicated than most of the intermediate steps. I think generative art AIs will have a similar effect on design as compilers have on software development, and will not put artists out of a job.
Not trying to be a luddite and/or vehemently defend the noble profession of nuanced graphic design, BUT... Those iterations suck. I'm not worried for my colleagues and I. That being said! Many, MANY clients have questionable taste, and I can, indeed, see many who aren't sensitive to visuals to be more than happy with these Dall-E turd octopus logo iterations. Most people don't know and don't care what makes good grap…
I will say, though, I think DALL-E has opened up a new market for artists. I've gone to freelance graphic designers before, and been generally happy with the results, but it's pricey. So pricey that I honestly can't justify it for a new project I intend to sell or for an open source project I don't expect to make money from. It's usually much more cost-effective to even hire lawyers or even UI/UX people.
If I were an artist, I'd be experimenting with DALL-E, trying to run my own pirate version and learning everything about it. An artist empowered with DALL-E could give quick options to a client, iterate with them quickly, and test out some ideas before making the final work product. I'd guess a good artist who made good use of DALL-E could get a project done much faster and cheaper, and this would likely mean a lot more people hiring artists (if I could spend $100-200 for high-quality assets within a few days rather than $1000-2000, I'd gladly hire artists frequently).
I'm sure this will make some artists feel cheapened, but the reality is that art & technology have always evolved in dynamic and unpredictable ways. ML being essentially curve-fitting means that genuine inspiration and emotion is still far beyond our capabilities today, and that, ultimately, these models will only give us exactly what we ask for. A good (human) artist can go beyond that.
EDIT: Also, I agree with your assessment of the "work product," if we can call it that. I was unimpressed with the iterations, and especially the final product. I guess it's good the product is an open source tool. Nothing about the generated logo helped me understand what the OctoSQL tool did. Honestly, the name (which also IMO isn't excellent) is much more evocative than that logo. Why is the octopus wearing a hard hat? Why is it grabbing different colored solids? I guess the solids are datasets? But then the octopus is just exploring them? No thanks.